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Apple Tree サークル:Attrielectrock Number Track Name Arranger Lyrics Vocal Original Works Original Tune Length 01 Punish Apple 此糸ウルヱ - - 東方幻想郷 Bad Apple!! [05 54] 02 Axxle xUnixxxd 和泉幸奇 - - 東方幻想郷 Bad Apple!! [07 03] 03 Alley Apple 梶迫迅八 - - 東方幻想郷 Bad Apple!! [04 34] 04 Cray-G Apple maelock - - 東方幻想郷 Bad Apple!! [05 08] 05 Forbidden Fruit ziki_7 - - 東方幻想郷 Bad Apple!! [05 17] 06 Closed Punish Apple 〆G - - 東方幻想郷 Bad Apple!! [07 11] 07 Crash Mash Fresh Apple!! ハム - - 東方幻想郷 Bad Apple!! [04 06] 08 74 Apple Nanasy - - 東方幻想郷 Bad Apple!! [04 20] 09 Polish Apples feat. aoi 此糸ウルヱ ? 蒼-aoi- 東方幻想郷 Bad Apple!! [05 37] 詳細 Bad Apple!! アレンジ&リミックス企画 博麗神社例大祭8(2011/03/13)にて頒布予定 (東北地方太平洋沖地震の影響により開催中止) イベント価格:1,000円 ショップ価格:1,470円(税込) レビュー 名前 コメント
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Windowsを普通に使う際のメモ。 システム情報の起動の仕方 [windows]ボタン- "msinfo"と入力・[Enter]で起動する windowsの起動時に自動実行されるプログラム(スタートアッププログラム)の管理 [windows]ボタン- "msconfig"と入力・[Enter]で起動する http //windows.microsoft.com/ja-JP/windows-vista/Stop-a-program-from-running-automatically-when-Windows-starts エクスプローラ内でファイル名に拡張子を表示させる方法 Windows7 コントロールパネル- デスクトップのカスタマイズ- フォルダオプション- "登録されている拡張子は表示しない"のチェックをはずす または、適当なフォルダを開いて、Alt - ツール - フォルダオプション- "登録されている拡張子は表示しない"のチェックをはずす ちょっと画面の端のほうにウィンドウをもっていくだけで、勝手にウィンドウ最大化されるwindows7仕様を無効にする コントロールパネル- コンピューターの簡単操作- "マウスの動作の変更- ウィンドウが画面の端に移動されたとき自動的に整列されないようにします"にチェックする。 DirectX 診断ツールの出し方 [windows]ボタン- "dxdiag"と入力・[Enter]で起動する
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9131252Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131253Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131254Click and target destination 9131258To Victory! 9131259Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131260Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131261Click and target destination 9131265To Victory! 9131266Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131267Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131268Click and target destination 9131272+3 to Will Combat Discipline 9131273Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131274Charge to a specified location with the chapter s vigor, smashing through objects and stunning enemies. 9131275Click and target destination 9131276To Victory! 9131277To Victory! 9131278Click and target destination 9131279Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131280Charge to a specified location with unbridled vigor, smashing through objects, knocking infantry back, and demoralizing nearby enemies. 9131281Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131282Charge to a specified location with unbridled vigor, smashing through objects, stunning infantry, and demoralizing nearby enemies. 9131283To Victory! 9131284Click and target destination 9131285Thaddeus learns to use his jump pack to move quickly between and over terrain. Assault Jump also gains special bonuses if Thaddeus is under the effects of Battle Supremacy (Avitus), Command Supremacy (Force Commander), or Tactical Supremacy (Tarkus) 9131286Jonah s mastery of Fortitude doubles the impact of all his healing effects. He also gains access to a relic enhancing the Force Barrier ability. 9131287Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9131288At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9131289Ability Unlocked - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9131290Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9131291Battle Cry 9131292Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. 9131293Loose a powerful battle cry that increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131294Click to activate 9131296Must have Wrath of the Blood Ravens upgrade 9131299Unshakable 9131300Makes the wearer immune to knockback. 9131301Unshakable 9131302Makes the wearer immune to knockback. 9131303Makes the wearer immune to knockback. 9131304Unshakable 9131305Unshakable 9131306Makes the wearer immune to knockback. 9131307Unshakable 9131308Makes the wearer immune to knockback. 9131309Unshakable 9131310Makes the wearer immune to knockback. 9131311Thornback 9131312Biomorph that allows the Hive Tyrant to charge across the battlefield, knocking over everything in his path. 9131313Grants Ability Charge 9131314Charge 9131315Charge at targeted location, knocking over everything in the charge path. 9131316Click and target area 9131320Click to activate 9131326Click to activate 9131332Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage. Nearby daemons are stunned. 9131333Loose a powerful battle cry that stuns nearby daemons and increases the damage output of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131334Battle Cry 9131335Battle Cry 9131336Loose a powerful battle cry that stuns nearby daemons, and increases the damage output and Energy Regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131337Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies do increased damage and regain Energy. Nearby daemons are stunned. 9131338Click to activate 9131339Click to activate 9131340Click to activate 9131341Click to activate 9131342Click to activate 9131343Call for Blood 9131344Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131345Send allies into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131346Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131347Grants allies energy and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131348Call for Blood 9131349Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131350Restores some energy to nearby allies and sends them into a frenzy of bloodlust, gaining power with every strike and becoming invulnerable to outside damage, but losing Health during the frenzy. 9131351Call for Blood 9131352Unholy Rage 9131353Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131354Enter an unholy rage during which Thaddeus drains Energy from nearby enemies. Damage to Thaddeus charges this ability. 9131358Piercing Cry 9131359Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131360Unleash a piercing cry which stuns daemons of the Warp. Restores some energy to nearby allies. 9131361Click to activate 9131362Battle Cry 9131363Become immune to knockback and perform Special Attacks with every melee strike. Nearby allies regain Energy and do increased damage. 9131364Loose a powerful battle cry that increases the damage output and Energy regeneration of nearby allies. The Commander becomes immune to knockback and performs special attacks with every melee strike. 9131365Click to activate 9131366Rampage 9131367Click and target location 9131368Toggle on/off 9131369Adrenal Rush 9131370Click to Activate 9131371Click to Activate 9131372Spawn a defensive hive node capable of expelling spore clouds. Clouds protect allies and slow enemies within them. 9131373Click and target location 9131374Click and target friendly infantry 9131375Click and choose direction 9131376Click and target enemy infantry 9131379Sword of Fate 9131380Sword of Spite 9131381Grants Ability Doomblast 9131382Soaked in the blood of ten thousand foes, this force sword allows the Sorcerer to channel his spite into radial doom blasts. 9131383Click and target area 9131384Toggle on/off 9131388Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131389Bestow the blessings of Nurgle one of your units. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131390Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131391Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131392Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131393Temporarily reduce all enemy units sight range to almost nil. 9131394Gift an allied squad with the Blood God s favor; the squad regains health when dealing damage in melee. 9131395Click to activate 9131396Empyreal Abyss 9131397Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131398Click and target area 9131400Aura of Decay 9131401Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131402Click to activate 9131404Daemonic Roar 9131405Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror. 9131406Click to activate 9131407Force Sword 9131408Bolt Pistol 9131409Aura of Decay 9131410Project a foul cloud of pestilence, knocking back all those nearby and making the area poisonous to enemy units. 9131411Click to activate 9131412Replenished by Supplies 9131413Limited Use 9131414+20 Minion Creature Health 9131415+20 Minion Creature Health 9131416Replenished by Explosives Supplies 9131417+20 Minion Creature Health 9131418Limited Use 9131419Synapse 9131420-50% Ability Energy Costs 9131421Powerful synaptic link with the Hive Mind, allows the Tyrant to use his abilities more often and at a reduced cost. 9131422Replenished by Grenadier Supplies 9131423Causes no damage 9131424Triggers after a countdown 9131425Limited Use 9131426Grants Energy to all nearby allies 9131427Replenished by Medical Supplies 9131428Limited Use 9131429Good vs. Targets in Cover 9131430Increased effectiveness vs. buildings 9131431Psychic Tome 9131432Psychic Tome 9131433Grants Force Dome 9131434Grants Psychic Transfer 9131435Grants Veil of Time 9131436Grants Vanish 9131437Grants Fear of the Darkness 9131438Grants Gate of Infinity 9131439Grants Empower 9131440Grants Split the Earth 9131441Grants Quickening 9131442Grants Might of the Ancients 9131443Grants Vortex of Doom 9131444Grants Smite 9131445Grants Ignite Soul 9131446Grants Force Barrier 9131447Protects against ranged damage 9131448Knocks back enemy units and projectiles 9131449Powerful single-target attack 9131450Powerful ranged attack 9131451Small area of effect 9131452Pulls enemies into Vortex 9131453Increases hand-to-hand damage 9131454Hand-to-hand strike cause knockback 9131455Highly accelerated movement 9131456Knockback immunity while moving 9131457Knock back and damage units in a linear path 9131458Allies use Abilities for free for the duration 9131459Teleport allies to the Librarian 9131460Force enemies to fall back in fear 9131461Render a unit invisible 9131462Increase movement and attack speeds 9131463Remove set-up times 9131464Area of Effect 9131465Restores an ally s Energy 9131466Immobilizes units in an area 9131467Summons Bloodletters 9131468Target is sheathed in flames 9131469Flames damage nearby enemies 9131470High damage attack 9131471Area of effect 9131472Take control of an enemy unit 9131473Electromagnetic Field 9131474Click and target location 9131475Allows reviving units from a distance 9131476Dome causes damage to enemies 9131477Dome blinds enemies 9131478Requires the Tome of Barriers to be equipped 9131479Enemies killed by the power detonate, damaging adjacent enemies 9131480Victims of Smite are stunned for a short duration 9131481The Librarian s ranged attack has a chance to stun 9131482Vortex can be moved about the battlefield 9131483Taking other actions ends the effect 9131484Drive enemies into uncontrolled rage 9131485Charge into combat in Quickened state 9131486Low Health triggers Quickening 9131487Passive uses cost no Energy 9131488Requires the Tome of Quickening to be equipped 9131489Enhances Quickening 9131490Kills made with Split the Earth increase Librarian s melee damage 9131491Passive uses cost no Energy 9131492Targets defense reduced 9131493When paired with the Tome of Mist, this psychic hood allows the Librarian to shroud an enemy in the Warp, temporarily freezing them in stasis -- invulnerable but unable to act. 9131494Can target enemies to freeze them in stasis 9131495Suppresses nearby enemies 9131496Drained enemies are stunned 9131497First Gift of the Artificers 9131498Donate to receive unique item 9131499Avitus Missile Launcher [Assault Cannon] 9131500Cyrus Sniper Rifle 9131501Jonah Force Sword 9131502Tarkus Plasma Gun [Storm Bolter] 9131503Thaddeus Lightning Claw [Thunder Hammer] 9131504Thule Multi-Melta 9131505Only the currently selected squad receives an item 9131506A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131507Second Gift of the Artificers 9131508Donate to receive unique item 9131509Avitus Heavy Bolter [Assault Cannon] 9131510Cyrus Combat Shotgun 9131511Jonah Force Staff 9131512Tarkus Bolter [Storm Bolter] 9131513Thaddeus Lightning Claw [Thunder Hammer] 9131514Thule Multi-Melta 9131515Only the currently selected squad receives an item 9131516A unique item is to be released from the chapter vaults. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131517Only the selected squad is affected 9131518Donate to modify Corruption 9131519Gene Seed Renewal 9131520Expendable item 9131521Increase Stamina by 2 9131522One use only 9131523Treatments in the Apothecarion invigorate the Space Marine s holy implants, further enhancing his superhuman frame. 9131524Rites of Marksmanship 9131525Expendable item 9131526+2 to Ranged Combat Discipline 9131527One use only 9131528Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131529One use only 9131530Only the selected squad is affected 9131531Only the selected squad is affected 9131532Only the selected squad is affected 9131533Only the selected squad is affected 9131534Donate to increase the Combat Discipline 9131535Donate to increase the Combat Discipline 9131536Donate to increase the Combat Discipline 9131537Hypnotherapy Rites 9131538Expendable item 9131539Donate to increase the Combat Discipline 9131540Increase Will by 2 9131541Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131542Donate to gain experience 9131543Only the selected squad is affected 9131544Oath of Penance 9131545Expendable item 9131546Donate to modify Corruption 9131547Reduce Corruption by 8 9131548One use only 9131549Only the selected squad is affected 9131550Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131551Greater Oath of Penance 9131552Expendable item 9131553Donate to modify Corruption 9131554Reduce Corruption by 8 9131555One use only 9131557Swearing an oath to atone for past sins through a lengthy crusade of penance, the Space Marine returns to the path of the righteous. 9131558Donate to increase the Combat Discipline 9131559Affects all squads 9131560Affects all squads 9131561Greater Rites of Marksmanship 9131562Expendable item 9131563Donate to increase the Combat Discipline 9131564+1 to Ranged Combat Discipline 9131565One use only 9131567Rigorous practice rites allow the Space Marine to achieve an even greater skill with ranged weapons. 9131568Affects all squads 9131569Greater Bionic Implants 9131570Expendable item 9131571Donate to increase the Combat Discipline 9131572+1 to Strength Combat Discipline 9131573Affects all squads 9131574One use only 9131575Bionic enhancements add still greater strength and power to the Space Marine. 9131576Greater Hypnotherapy Rites 9131577Expendable item 9131578Donate to increase the Combat Discipline 9131579+1 to Will Combat Discipline 9131580Affects all squads 9131581One use only 9131582Renewed prayer and hypnotherapy rites refocus the Space Marine s mind on the struggle ahead. 9131583Affects all squads 9131584Expendable item 9131585Donate to gain experience 9131586Aura of Blood 9131587Expend Health to activate a damage aura around Avitus. 9131588Manifest Avitus s unholy hate in an aura around his squad after an expenditure of Health. Enemy squads in close proximity bleed profusely, taking damage over time. 9131589Click to Activate 9131592Unholy Terror 9131593Expend Health to force nearby enemies to fall back. 9131594Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131595Click to Activate 9131598Click and target destination 9131599Click and target destination 9131600Unholy Terror 9131601Ability Unlock - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131602Ability Unlocked - Channel Avitus s unholy hate into a fearsome shout that forces all nearby enemies to fall back. Using this ability consumes some of Avitus s own Health. 9131603Deadly Package 9131604Ability Unlock - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131605Ability Unlocked - Surreptitiously plant a powerful explosive on one of your allies. Then detonate the charge, causing massive damage and incapacitating the ally. 9131606Ethereal 9131607So complete is Cyrus s mastery of darkness and shadows that he becomes able to vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131608So complete is Cyrus s mastery of darkness and shadows that he can now vanish from sight so completely as to become immune to damage so long as he remains unrevealed. Being revealed makes him susceptible to additional damage, however. 9131609Daemonic Possession 9131610Ability Unlock - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131611Ability Unlocked - Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131612Raptor Assault 9131613Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131614Assault Jump becomes Raptor Assault, after which Thaddeus lands with devastating force, dealing massive damage to anyone caught in the blast radius. Teleport similarly becomes Warp Assault. 9131615Deadly Package 9131616Plant a remote charge on a targeted allied unit. 9131617Plant an explosive on an ally. Then detonate the charge, causing massive damage and incapacitating the ally. Number of Accessory slots decreased by one. 9131618Click and target allied unit 9131619Detonate Package 9131620Detonate the explosive-equipped unit. 9131621Click to activate 9131622Ethereal 9131623Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131624Vanish from the enemy s sight so completely as to become immune to damage. Attacking or coming too close to enemies reveals Cyrus, making him highly susceptible to damage. 9131625Toggle On/Off 9131631Daemonic Possession 9131632Send one of Thaddeus s squad-mates soaring ahead to violently transform into an uncontrolled Bloodletter. 9131633Call upon the unholy pacts Thaddeus has made to send one of his squad-mates soaring ahead. Upon landing, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131634Click and target destination 9131635Daemonic Possession 9131636Send one of Thaddeus s squad-mates teleporting ahead to violently transform into an uncontrolled Bloodletter. 9131637Call upon the unholy pacts Thaddeus has made to send one of his squad-mates teleporting ahead. Upon arrival, the Space Marine is violently possessed by a daemon in a detonation of blood and fire. The summoned Bloodletter attacks all nearby units (friend or foe) until it runs out of Energy and returns to the Warp. 9131638Click and target destination 9131642Raptor Assault 9131643Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131644Soar over the battlefield, landing with devastating force, dealing massive damage to anyone caught in the blast radius. 9131645Warp Assault 9131646Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131647Teleport through the Warp, wreathing the squad in foul energies which discharge upon arrival, doing devastating damage. 9131648Click and target destination 9131649Click and target destination 9131650Toxin Sacs 9131651Click and target area 9131652Click to activate 9131653Toggle On/Off 9131654Toggle On/Off 9131655Click to activate 9131656Taunt 9131657Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131658Force nearby enemies to switch targets and engage Tarkus s squad, drawing their fire from other friendly units. 9131659Click to activate 9131662Taunt 9131663Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131664Force nearby enemies to switch targets and engage Tarkus s squad in melee combat. 9131665Click to activate 9131671Click and target 9131675Aura of Rage 9131676Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131677Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131678Click to activate 9131684Click to activate 9131687Aura of Rage 9131688Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131689Activate an aura of madness that has a chance to send any nearby enemy into a blind fury, forcing him to attack his own allies. 9131690Click to activate 9131694Enrage 9131695Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131696Send a targeted enemy into a blind rage, forcing him to attack his own allies. 9131697Click and target 9131702Chapter s Fury 9131703Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131704Enter a state of holy fury during which Thaddeus s abilities have no Energy cost or cool-down, and nearby allies have reduced ability cool-downs. Damage to Thaddeus charges this ability. 9131707Unholy Fury 9131708Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131709Enter a state of unholy fury during which Thaddeus drains Energy from nearby enemies and his abilities have no Energy cost or cool-down. Damage to Thaddeus charges this ability. 9131712Click and target destination 9131713Repairs allied vehicles and structures. 9131714Click and target allied vehicle or structure 9131715Repair 9131719Apothecary 9131720Apothecary 9131721Commander 9131722Apothecary 9131723Force Commander 9131724Force Commander 9131725Commander 9131726Force Commander 9131727Zoanthrope 9131728Zoanthrope 9131729Infantry 9131730Zoenthrope 9131731Wraithlord 9131732Wraithlord 9131733Vehicle 9131734Wraithlord 9131735Icon of Summoning 9131738Salvaged Armor 9131739Expendable item 9131740Donate to receive unique item 9131748One use only 9131749Only the currently selected squad receives an item 9131750A unique armor item salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131751Salvaged Weaponry 9131752Greater Summoning 9131753Doppelganger ability may now target enemy champions. Narcissistic now grants +125 Health. 9131754Blessing of Mikelus 9131755Purity Seal 9131756"Walk ever forward in the light of the Emperor, Blood Ravens." 9131757Consume 9131758Consume the Sorcerer s own Energy to restore Health. 9131759Consume the Sorcerer s own Energy to restore Health. 9131760A unique weapon salvaged by Techmarine Martellus from the wreckage of his Thunderhawk. The item will be customized to the currently selected squad. [Items in brackets are granted if the squad has Terminator armor equipped.] 9131761Expendable item 9131762Donate to receive unique item 9131763Mantle of Stone 9131764Power Armor 9131765Chapter records tell of a Veteran Janus who wore this armor in battle against the Chaos Champion Trias. Since then, dozens of Blood Ravens have fought countless campaigns in this venerable power armor, but very few have died in it. 9131766Carapace of Vigor 9131767Scout Armor 9131768Mk IIIe scout fatigues featuring additional insulation and padding making the Space Marine wearing them less reliant on his superhuman physiology to stave off hostile elements. This leaves the wearer with greater reserves to expend in combat. 9131769Storm Mantle 9131770Librarian Armor 9131771Centuries ago, Librarian Braden weathered an Eldritch Storm and turned its psychic energy back on his Eldar foes. Since then, the armor has resonated with psychic energy. 9131772Inspiring Oath of Loyalty 9131773Offsets an additional 2 points of Corruption when equipped 9131776Grants Ability Daemonic Doppelganger 9131777Grants Ability Daemonic Doppelganger 9131778Grants Ability Daemonic Doppelganger 9131779Grants Trait Narcissistic 9131780Grants Trait Narcissistic 9131781"I am the Emperor s might made manifest. I am his will and fury. Let all those who oppose the Imperium tremble before me." 9131782Self-Repairing Plating 9131783Dreadnought Armor 9131785Melee units take damage when attacking the dreadnought 9131786Narcissistic 9131787All minion traits and bonuses apply to the Sorcerer instead. 9131788Narcissistic 9131789All minion traits and bonuses apply to the Sorcerer instead. 9131790Adamantium plating fitted with an internal compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9131791Axe of the Iron Snake 9131792Power Axe 9131794The Iron Snakes of planet Ithaka have long revered this mighty power axe as a weapon used to destroy great wyrms in the oceans of their home world. 9131795Talons of Lebes-Nerais 9131796Terminator Lightning Claws 9131797Chaos Power Node 9131798Secures Power Node and allows the construction of Power Generators. 9131799Secures Power Node and allows the construction of Power Generators. 9131800Power Node 9131801Activated Power Node 9131802Chaos Power Generator 9131803Build this for additional power resource. 9131804Increase power resource rate 9131805Power Generator 9131806Power Add-on 9131807Click to deploy 9131808These revered weapons were used in the purging of a Genestealer cult in the Lebes-Nerais outpost. After felling thousands of xenos, the claws were returned to an artificer of the Imperial Fists, who repaired and sanctified the weapons. 9131809Scorching Doom of Deimos 9131810Melta Gun 9131811When the Blood Ravens assaulted the Chaos stronghold on Kronus, Sergeant Kurtis used this melta gun to bring down a daemonic Defiler, allowing his brothers to attack the mighty warp gate feeding the Traitors power. Kurtis did not survive the assault, but the Deimos Gate could not have been shut without his sacrifice. 9131812Symphony of Liquefaction 9131813Dreadnought Multi-Melta 9131814At the Battle of Dakota Gorge, the venerable dreadnought Johan of the Novamarines used this fearsome multi-melta to bring down a mighty Chaos Titan. The searing heat of the weapon cut through the massive war machine s ankle assembly, sending it teetering into the nigh-bottomless gorge. 9131815Crusader Force Sword 9131816Force Sword 9131817Force blade specially attuned to targets with Warp taint upon them. The Traitor Legions rightly fear blades such as this. 9131818Pitiless Shotgun 9131819Combat Shotgun 9131820Modified Lawbringer shotgun firing fragmentation shells designed to extend the weapon s killing power. 9131829Area of Effect 9131830Attacks from this weapon deal damage over a small area. 9131833Grants Trait Area of Effect 9131835Level 3 Chaos Temple 9131836+2 to Stamina Combat Discipline 9131837+2 to Will Combat Discipline 9131838+2 to Stamina Combat Discipline 9131839+2 to Stamina Combat Discipline 9131840+2 to Stamina Combat Discipline 9131841+3 to Strength Combat Discipline 9131842+2 to Strength Combat Discipline 9131843+2 to Strength Combat Discipline 9131844+2 to Ranged Combat Discipline 9131845+2 to Ranged Combat Discipline 9131846+2 to Ranged Combat Discipline 9131847Right-click to activate. 9131848Capture the gate switch to open the logic chamber. 9131852Click and target area 9131856Click and target area 9131857Teleport 9131858Teleport to the designated location. 9131859Teleport to the designated location. 9131860Click and target area 9131861Navigating the Bridge 9131862Imperial Guard Squad 9131863Light Infantry 9131864Storm Trooper Sergeant 9131865Shrine to Chaos 9131866Shrine to Chaos 9131867Summons Chaos units 9131868Favor of the Dark Gods 9131869Earn the Favor of the Dark Gods by fighting and killing your enemies. 9131875Click and target area 9131880A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. 9131881Malignant Blindness 9131882Temporarily reduce all enemy units sight range to almost nil. 9131883Bloodlust 9131884For a duration your infantry will buff the damage of nearby allies whenever they attack in melee. 9131885Blood Sacrifice 9131886Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time. 9131887Empyreal Abyss 9131888Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131889Offense 9131890Defense 9131891The Plague Champion can shoot normally while suppressed. He can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically suppress nearby enemy infantry. 9131892Touch of Nurgle 9131893Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies. 9131894Plague of Undeath 9131895Invoke Nurgle s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies. 9131899Click to activate 9131900Iron Halo 9131901Activate a force field that absorbs damage by draining Energy. 9131902Activate a force field that absorbs damage by draining Energy. 9131903Click to activate 9131904Grants Ability Curse of Tzeentch 9131905An ancient force sword whose complex etchings represent the workings of dark fate. Allows the Sorcerer to place the Curse of Tzeentch upon an enemy, causing damage and more. 9131906Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it. 9131907Noxious Cloud 9131908Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131909Empyreal Abyss 9131910Support 9131911Excels at breaking enemy formations with damaging and disruptive spells. Shrines will fire bolts that damage units in an area over time. 9131912Dark Flames 9131913Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby infantry. 9131914Mass Warp 9131915Teleport all of your units to the Sorcerer s location. 9131916Daemonic Summoning 9131917Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time. 9131919Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect. 9131920Empyreal Abyss 9131921Warp Shift 9131922Shift the Bloodletters partway into the Warp, making them immune to damage but unable to attack. 9131923Click to activate 9131924Terminator 9131925Terminator 9131926Deadly veterans of a thousand campaigns, Terminators are very powerful heavy infantry units. Highly durable, immune to suppression and can teleport. 9131927Terminator Squad 9131928Terminator Squad 9131929Corrupt Honor Guard 9131930Heavy ranged assault infantry 9131931Deadly veterans of a thousand campaigns, Assault Terminators are very powerful heavy melee infantry units. Highly durable, immune to suppression and can teleport. 9131932Terminator Assault Squad 9131933Terminator Assault Squad 9131934Corrupt Honor Guard 9131935Heavy melee assault infantry 9131936Tomb of Ebberos 9131937Destroy to loot wargear 9131940Click and target area 9131942Sergeant 9131943Imperial Guard Squad 9131944Light Infantry 9131945Hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry. 9131946A reliable sidearm used for dispatching lesser foes. 9131947With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe. 9131948Chaos Temple 9131949Building 9131950Chaos Temple 9131952Right-click to occupy 9131953Civilian Structure 9131954Missile Turret 9131955Building 9131956Data Recovered 9131958Data Updated 9131959Your current profile data has been updated with higher level data found on the leaderboards. 9131961Predators 9131962You are about to guide two mighty Predator tanks into the teeth of the Black Legion. With them, you must break the enemy lines and open the way for a full assault. 9131963Use the Predator Annihilator and its twin-linked lascannons to eliminate enemy vehicles. 9131964Use the Predator Destructor and its autocannon to blast apart knots of infantry. 9131965Both tanks can also overcharge their engines to crush and knock back infantry, or deploy smoke grenades to reduce incoming fire. 9131966If one of the Predators is rendered inoperative, a Techmarine will deploy in a Razorback tank. Guide him to the damaged tank and he will get it operational again. 9131967Finally, remember that vehicles have weaker rear armor, so guard your flanks. 9131968Unholy Stench 9131969Discharge a foul gas that damages and suppresses nearby enemy units. 9131970Click to activate 9131971Titan Teleporter 9131972Terminator Teleport Pack 9131973Grants the Teleport ability 9131974This unique combat teleporter was gifted to Veteran Titan of the Blood Ravens First Company when he was assigned to defend Rahe s Paradise from the Necrons. 9131975Never-Ending Hail of Obliteration 9131976Terminator Assault Cannon 9131977Sanction of Terra 9131978Terminator Power Fist 9131979Arms of the Titan 9131980Thunder Hammer and Storm Shield 9131981This thunder hammer and storm shield were wielded by a preternaturally massive Space Marine sent to Rahe s Paradise to battle the Necrons. They returned along with the veteran s remains. 9131983Storm Bolter 9131984This prized storm bolter was turned against forces of the Imperial Guard in the Kaurava Campaign. Its original owner, Sergeant Stefanus, never returned from Kaurava, nor was his holy gene-seed recovered. 9131985Storm of Lost Stefanus 9131986Commander Power Armor [Teleporter] 9131987Avitus Power Armor [Purity Seal] 9131988Cyrus Scout Armor 9131989Jonah Librarian Armor 9131990Tarkus Power Armor [Purity Seal] 9131991Thaddeus Power Armor [Purity Seal] 9131992Thule Dreadnought Armor 9131993Commander Power Axe [Power Fist] 9131994Avitus Lascannon [Assault Cannon] 9131995Cyrus Combat Shotgun 9131996Jonah Force Weapon 9131997Tarkus Melta Gun [Storm Bolter] 9131998Thaddeus Power Axe [Hammer and Shield] 9131999Thule Multi-Melta 9132000Let your hand be that of the Emperor, and deliver swift sanction to His enemies! From the Sermons of St. Munsell 9132001The withering hail of explosive bolts fired from this mighty assault cannon has broken entire armies and quelled enormous Ork uprisings throughout the galaxy. 9132002Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132003Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132004Astartes MK II Absinia Pattern. The assault cannon is a powerful suppression weapon. Unlike the heavy bolter, it is also effective against armored vehicles and leaves a hand free to wield a power fist. 9132005The Howling Griffons swear grave oaths before entering combat, swearing victory on pain of death. These ancient claws bear one of these grim oaths engraved across each gauntlet. 9132006Terminatus-pattern. Larger versions of the infantry Lightning Claw, these paired talons allow their wielder to slash through infantry in short order. 9132007Artificer claws fitted with a small energy shield generator which deflects some ranged attacks. 9132008Lightning claws with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132009Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132010Angel s Talon type Lightning Claw. Consisting of a reinforced glove and four power talons, the Lightning Claw excels against massed infantry. Each slash can wound or kill multiple targets. 9132011Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132012Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132013Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132014Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9132015Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132016Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132017Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132018Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132019Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132020Mk VIII Errant type. Made from thick ceramite plates and laced with electrically motivated fiber bundles, this heavy armor is distinctive of Space Marines. 9132021Grants Trait Unshakable 9132022Grants Trait Unshakable 9132023Grants Trait Unshakable 9132024Grants Trait Unshakable 9132025Grants Trait Unshakable 9132026Grants Trait Unshakable 9132027Bonded Exoskeleton 9132028Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132029Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy. 9132030Apothecary Galan 9132031Heals allies and revives fallen commanders. Has Scouts, Razorback, Plasma Cannon. 9132032Apothecary 9132033Galan 9132034Corrupt Apothecary 9132035Teleporter Pack 9132036Missile Launchers 9132037Upgrade the Tarantula sentry gun to twin-linked missile launchers, effective against vehicles. 9132038Upgrade Turret 9132039Lascannons 9132040Upgrade the sentry gun to twin-linked lascannons, effective against vehicles. 9132041Upgrade Turret 9132044Equip AV weapon 9132045Holo-Field 9132046Grants an ability allowing the Webway Gate to cloak nearby allies form sight. 9132047Upgrade Gate 9132048Doppelganger Alive 9132049Fire lethal psychic bolts at the targeted area. 9132050The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. 9132051Long talons evolved for killing the hive s enemies. 9132052Upgrades your Chaos Temple to level 2. Unlock Bloodletters, Chaos Dreadnought, Bloodcrusher, and Plague Marines. 9132053Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One. 9132054Grants Limited Invulnerability 9132055Reactive Strike - Melee attackers take damage 9132056Restoring - Regain Energy from enemy melee atttacks 9132057Modified Absinia pattern assault cannon with master-crafted linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness of the Space Marine. 9132058Counter-weights built into this assault cannon help increase the effectiveness of the Terminator in close combat. 9132059Modified Absinia pattern assault cannon with artificer linkages that improve the connection between the veteran in Terminator armor and the mighty weapon attached to his arm. The added control and feedback is said to fuel the righteousness and fortitude of the Space Marine. 9132060Assault cannon fitted with a signum targetter which guides its hail of devastation with deadly accuracy. 9132061Astartes Mk IIIt bolt pistol modified to fire Hellfire toxin rounds especially effective against Tyranids. Also features the Apothecary s Oath of Service emblazoned near the barrel. 9132062Reduced Setup and Cooldown time. 9132063Data Recovered 9132064Your profile data did not load successfully. However, your profile has been set using the recovery code you provided. If you wish to retry loading your current data, please sign out. Otherwise, continue with the recovered data. 9132065Data Updated 9132066Your current profile data has been updated with higher level data that you provided with your recovery code. 9132069Click and target area 9132070Fleshtearer pattern chainsword featuring extended barbed blades that cause prologed bleeding in its victims. 9132071Ancient fleshtearer pattern chainsword featuring litanies of battle along its blade guard marking its many victories. 9132072Trap 9132073Ranged Weapon 9132074Ranged Weapon 9132075Ranged Weapon 9132076Ranged Weapon 9132077Ranged Weapon 9132078Ranged Weapon 9132079Melee Weapon 9132080Melee Weapon 9132081Melee Weapon 9132082Ranged Weapon 9132083Melee Weapon 9132084Melee Weapon 9132085Melee Weapon 9132086Melee Weapon 9132087Melee Weapon 9132088Melee Weapon 9132089Ranged Weapon 9132090Ranged Weapon 9132091Ranged Weapon 9132092Ranged Weapon 9132093Melee Weapon 9132094Melee Weapon 9132095Melee Weapon 9132096Ranged Weapon 9132097Ranged Weapon 9132098Ranged Weapon 9132099Ranged Weapon 9132100Ranged Weapon 9132101Ranged Weapon 9132102Ranged Weapon 9132103Melee Weapon 9132104Melee Weapon 9132105Melee Weapon 9132106Ranged Weapon 9132107Ranged Weapon 9132108Ranged Weapon 9132109Ranged Weapon 9132110Ranged Weapon 9132111Ranged Weapon 9132112Ranged Weapon 9132113Melee Weapon 9132114Melee Weapon 9132115Melee Weapon 9132116Melee Weapon 9132117Melee Weapon 9132118Ranged Weapon 9132120Can Only be Replaced, Not Removed 9132121Can Only be Replaced, Not Removed 9132122Tainted by the power of Chaos, this psychic blade hungers for the souls of the Sorcerer s enemies. 9132123Close combat fist with master-crafted energy couplings allowing its energy field to drain less from the Dreadnought s power plant. 9132124Modified Dreadnought close combat weapon featuring subsystems based on the design of the mighty seismic hammer. Delivers additional power and disruption with each blow. 9132125Reinforced plating featuring a secondary adamantium layer, provides greater overall battlefield resilience. 9132126Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. 9132127Master-Crafted Dreadnought Plating with a built in relic force field generator. The invisible energy field coating the Dreadnought deflects a portion of any attack. Further enhanced with artificer motivators allowing the Dreadnought to deal more powerful blows and better stabilize ranged weapons. 9132128Deployed with specially designed stabilizing counter weights fitted on a Space Marine s power armor, this Lightning Claw gauntlet makes the user resistant to being kocked down by heavy blows and explosions. 9132129Master-Crafted MK Xb flamer forged by the Technarines of the Salamanders chapter. In addition to superior combat performance, it is said to make its wielder highly resistant to flame attacks. 9132130Artificer power armor fitted with enhanced fiber bundles that enhance close-combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132131Artificer power armor fitted with enhanced targeters that enhance ranged combat effectiveness. Its very sight is said to drive fellow Space Marines to feats of combat prowess as well. 9132132MK VIII Errant type power armor, fitted with additional ceramite plates to make its wearer even more resilient in combat. 9132133MK VII Aquila power armor with enhanced fiber bundles that enhance close combat effectiveness. 9132134MK IId Wrathgiver power fist featuring an enhanced power field able to reduce the hardest target to scraps and melted slag. 9132135Swift Justice type power sword with improved power transfer systems making its power field less taxing on the power plant of the weapon. 9132136Reinforced Mk IIIb scout fatigues featuring enlarged carapace plates and thick ballistic fiber for enhanced battlefield resilience. 9132137Master-crafted Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132138Artificer Mk III scout fatigues featuring enhanced protection and redesigned weapon harnesses allowing for more effective use of weapons. 9132139Master-crafted two-handed thunder hammer emblazoned with chapter litanies said to enhance the wielder s combat endurance. 9132140A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it will gladly face down the deadly rain of enemy fire. 9132141Chaos Dreadnought 9132142Chaos Dreadnought 9132143Chaos Walker 9132144Warpfire 9132145Trigger a line of fiery detonations, damaging infantry and vehicles. 9132146Click and choose a direction. 9132147"For we knew that to save, there would be certain pain and suffering, and all we had worked for would be placed in jeopardy, yet there was no hesitation in our decision. Indeed, it was never deemed a decision to begin with." 9132148Infantry 9132149Supply Crate 9132150Destroy for supplies and ammunition 9132151Orbiting Aurelia 9132152Alongside the Judgment of Carrion 9132153Fighting Chaos Space Marines 9132154Fighting Imperial Guard 9132155Fighting Space Marines 9132156Assault Jump, Orbital Bombardment, Artillery Strike and other support abilities will not function. 9132157Ambushes could come at any moment. Be prepared for close-quarters combat. 9132158Scything Talons 9132159Charge at targeted location, knocking over everything in the charge path. 9132160Trigger a line of fiery detonations, damaging all enemy infantry and vehicles. 9132161Call a Tyrant Guard minion creature. Highly resilient, the Guard can also taunt enemies. 9132162Summon a Daemonic minion who takes the form of a targeted enemy. The daemon cannot impersonate enemy champions. 9132163Cluster Mines, Remote Detonators and the Locator Beacon can bolster your defense. 9132164Time is short; move quickly or initiates will die. 9132165Travel to Planet Calderis 9132166Weirdboy 9132167Infantry 9132169Click here to continue a completed campaign from Dawn of War II in Chaos Rising. 9132170There are no completed Dawn of War II campaigns stored for this profile. Only completed campaigns can be continued in Chaos Rising. 9132171Go back to the save game selection screen. 9132172Import the selected campaign and start Chaos Rising. 9132173Heavy Bolter Turret 9132174Suppresses infantry 9132175Lascannon Turret 9132176Effective against vehicles. 9132177Effective against vehicles. 9132178Missile Turret 9132179Chaos Temple 9132180Chaos central structure. Summons heavy units. 9132181Chaos Temple 9132182Destroy to recover wargear. 9132183Drop Pod 9132184Destroy to recover wargear. 9132185Power Generator 9132186Power Generator 9132187Power Generator 9132188Power Generator 9132189Destroy to cause nearby Blood Ravens to fall back. 9132190Destroy to cause nearby Blood Ravens to fall back. 9132191Destroy to cause nearby Blood Ravens to fall back. 9132192Destroy to cause nearby Blood Ravens to fall back. 9132193Araghast the Pillager 9132194Chaos Dreadnought 9132195Chaos Dreadnought 9132196Chaos Dreadnought 9132197Ulkair 9132198Plague Champion 9132199Plague Champion 9132200Sorcerer of Tzeentch 9132201Sorcerer of Tzeentch 9132202Avitus 9132203Cyrus 9132204Jonah Orion 9132205Techmarine Martellus 9132206Tarkus 9132207Thaddeus 9132208Eliphas the Inheritor 9132209Eliphas the Inheritor 9132210Aspiring Champion of Chaos 9132211Aspiring Champion of Chaos 9132212Bloodletter 9132213Bloodletter 9132214Bloodletter 9132215Bloodletter 9132216Chaos Space Marine 9132217Chaos Space Marine 9132218Chaos Space Marine 9132219Chaos Space Marine 9132220Chaos Space Marine 9132221Chaos Heretic 9132222Chaos Heretic 9132223Chaos Heretic 9132224Chaos Dreadnought 9132225Chaos Dreadnought 9132226Chaos Dreadnought 9132227Chaos Dreadnought 9132228Chaos Havoc 9132229Bloodcrusher 9132230Noxious Cloud 9132231Noxious Cloud 9132232Noxious Cloud 9132233Noxious Cloud 9132234Plague Marine 9132235Plague Marine 9132236Plague Champion 9132237Chaos Predator 9132238Chaos Predator 9132239Sorcerer of Tzeentch 9132240Webway Assembly 9132241Webway Assembly 9132242Webway Assembly 9132243Eldar central structure. Summons heavy units. 9132244Wraithguard 9132245Spiritseer 9132246Chaos Dreadnought 9132247Chaos Dreadnought 9132248Chaos Walker 9132249Chaos Walker 9132250Chaos Walker 9132251Artillery Strike 9132252Call down a barrage from allied Imperial Guard artillery positions. 9132253Call down a barrage from allied Imperial Guard artillery positions. 9132254Click and target area 9132255Plague Champion 9132256Plague Champion 9132257Champion of Nurgle 9132258Champion of Nurgle 9132259Sorcerer of Tzeentch 9132260Chaos Psyker 9132261Corrupt Devastator 9132262Corrupt Scout 9132263Corrupt Librarian 9132264Corrupt Techmarine 9132265Corrupt Tactical Marine 9132266Corrupt Assault Marine 9132267Eliphas the Inheritor 9132268Aspiring Champion of Chaos 9132269Chaos Space Marines 9132270Chaos Heavy Infantry 9132271Chaos Heretics 9132272Chaos Light Infantry 9132273Noxious Cloud 9132274Noxious Cloud 9132275Damaging cloud of filth 9132276Damaging cloud of filth 9132277Sorcerer of Tzeentch 9132278Chaos Psyker 9132279Wraithguard 9132280Eldar Heavy Infanrty 9132281Veteran Infantry 9132282Storm Trooper Squad 9132283Veteran Infantry 9132284Imperial Guard Squad 9132285Light Infantry 9132286Light Infantry 9132287Light Infantry 9132288Light Infantry 9132289Space Marine Heavy Weapons 9132290Space Marine Heavy Weapons 9132291Ork Psyker 9132292Genestealer Brood 9132293Corporaptor Hominis 9132294Tyrant Guard 9132295Tyranicus Scutatus 9132296Sergeant Endymion 9132297Vortex of Doom 9132298Vortex of Doom 9132299Vortex of Doom 9132300Vortex of Doom 9132301Right click at a position to move the vortex. 9132302Noxious Cloud 9132303Ability 9132304The facility is defended by large numbers of enemy infantry. 9132305The enemy has taken up positions in many hardened structures and bunkers. 9132306Can only have one squad leader 9132307Level 2 Webway Assembly 9132308Warlock 9132309Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard. 9132310Add squad leader 9132311Warlock (Wraithguard) 9132312Build Structures 9132313Artificer chainsword modified to discharge a small current, enhancing the pain caused to the enemies of Man. 9132314This ancient force staff projects the Librarian s psychic might in a passive aura that enhances the minds of nearby allies, allowing them to resist suppression. 9132315Focusing his mind with this ancient staff, the Librarian emits a powerful aura that sheaths nearby allies. This psychic aura increases their protection against damage and guides their close combat strikes. 9132316Reduced Setup and Cooldown time. 9132317Lightning claw gauntlet etched with blessings of zeal, guiding the wielder to take strength from the blows he delivers unto the enemy. 9132318Lightning claw gauntlet with an artificer-designed fluctuating energy field. This causes greater trauma in certain targets, leading to prolonged bleeding. 9132319Lightning claws inscribed with the blessings of Laraman, said to make the wielder highly resistant to trauma. 9132320Artificer claw fitted with a small energy shield generator which deflects some close combat attacks. 9132321Master-crafted lightning claw gauntlet with secondary power plant allowing for the generation of an energy field more effective at damaging thickened armor. 9132322Master-crafted multi-melta with secondary heat bloom which can occasionally cause prolonged burning on targets. 9132323Multi-melta with master-crafted actuators and counter weights which improve its use as a powerful bludgeon in close combat. 9132324Included in the workings of this artificer weapon is a compartment housing a pair of cyber skulls tasked to carry out repair rites to the Dreadnought. 9132325Master-crafted thunder hammer with near perfect balance, allowing for swifter movement across the battlefield. 9132326Dreadnought Close-Combat Weapon 9132327Dreadnought Close-Combat Weapon 9132328A holy relic of the Blood Ravens, this battle standard fills the chapter s Space Marines with renewed zeal and fervor. Those who fight alongside it can lay down a withering storm of fire upon the enemy. 9132329Featuring a specially attuned psychic hood, this armor generates a psychic shield that deflects damage to the Librarian. 9132330Destroy the Eldar encampment 9132331Hold the rendezvous beacon until Jonah s arrival 9132332Chaos Portal 9132333Crushing Talons 9132334Critical damage 9132335Choose if you re new to Real-Time Strategy games. 9132336Choose if you ve played Real-Time Strategy games before. 9132337Choose if you are an expert at Real-Time Strategy games. 9132338Unforgiving difficulty, choose if you dare… 9132339(Affects enemy damage and defense) 9132340Destroy the Eldar encampment (0/3) 9132341Infiltrate Cyrus and use explosives to bring down this building. 9132342Victory Point Power Supply 9132343This power supply powers the victory point next to it. Bringing this power supply down to critical health disables the victory point. Use the power supply self-repair ability to repair a power supply that has taken critical damage and restore power to the victory point. 9132344Powers the victory point next to it. Bringing this generator down to critical health will disable the victory point and set it to a neutral state. 9132345Victory Point 9132346Holding victory points increases your score. The more points you hold, the faster your score will increase. 9132347Lightning Claws 9132348Equips the squad with Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade. 9132349Equip melee weapon 9132351Eldar walkers and grav tanks are present. Use anti-vehicle weapons. 9132352Eldar structures have been detected on the surface, explosives will be ideal for this mission. 9132353The Orks are well armed. Expect vehicles, gunners in structures, and ambushes. 9132354Angel Gate is the Forge s final defense. Destroying it would render the Forge vulnerable. 9132355Patrols and outposts will call for reinforcements if not destroyed quickly. 9132356The power of Chaos has strengthened the traitor. Do not underestimate him. 9132357Powerful armored vehicles patrol the area. Use anti-vehicle weapons. 9132358Plague Marines are in the area. They are slow, but very resilient and deadly at close range. 9132359Venom Cannon 9132360Powerful weapon firing bolts of crystalized venom that can penetrate even the thickest of armor. 9132361Ranged Weapon 9132362Grants Trait Armor Piercing 9132363Melee or Ranged attacks ignore up to 240 armor value. 9132364Armor Piercing 9132365Heavy Talons 9132366Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. 9132368Jonah Orion 9132374Minion Traits 9132375Reduces Corruption by 1 9132376Reduces Corruption by 2 9132377Reduces Corruption by 3 9132378Reduces Corruption by 4 9132379Reduces Corruption by 5 9132380Reduces Corruption by 6 9132381Reduces Corruption by 7 9132382Reduces Corruption by 4 9132383Reduces Corruption by 9 9132384Reduces Corruption by 10 9132385Black Reliquary 9132386Destroy to redeem deployed squads. 9132387Armor Piercing 9132388All minion creature attacks ignore up to 100 armor value. 9132389Combat Expert 9132390+30% Melee and Ranged Damage 9132391Grants Minion Trait Combat Expert 9132394Grants Minion Trait Combat Master 9132395+40% Melee and Ranged Damage 9132396Combat Master
https://w.atwiki.jp/ff11windower2/pages/158.html
StatusTimer プラグイン情報 開発者 Krellion ダウンロード 本家サイトへ ※Downloadをクリック 変更履歴 本家サイト 概要 自身にかけられている強化や弱体の効果残時間を表示します。 残時間の設定が無いものは、経過時間が表示されます。 #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (statustimer.PNG) ※デフォルトの表示位置より若干上に表示しています。 (Windower\Scripts\init.txt内の"load StatusTimer"下に statustimer setposy 42と記述。) 使い方 ロードするだけで使用可能です。 表示位置などを変更する際は、コマンドを参照してください。 コマンド 表示位置を変更する statustimer setpos x[ y] 又は statustimer setposx x 又は statustimer setposy y XとYには、FFXi窓の左上を0とした座標を指定します。 空蝉の枚数アイコンに表示が被るのを避けたい場合、「statustimer setposy 50」の設定がお奨めです。 ※その他にも多数のコマンドが存在します。詳しくは本家サイトを参照ください。 設定ファイル 設定ファイルは自動生成されません。 プラグインフォルダに「StatusData.txt」を作る事でステータスごとの設定が可能です。 次の書式で追加をしてください。 名称,ID,効果時間1,効果時間2 例)Blink,36,300,900 効果時間はどちらも秒で指定してください。 効果時間1はを0もしくは指定無しにした場合カウントアップのみされます。 また、-1を指定するとそのアイコンについてタイマーが表示されません。 効果時間2は同一効果の異なる魔法(ex.ブリンクと真空の鎧)がある場合に設定してください。 そういったものがない場合は省略できます。 基本的に当設定ファイルを更新しなくとも利用することが可能です。 カスタマイズする方は本家サイトをご参照ください。
https://w.atwiki.jp/yoshida2/pages/93.html
前期WindowsであるVistaよりも軽く、低スペックのPCでも快適に操作できる。 ファイアウォールが有効になっているか、ウイルス対策ソフトウェアが最新の状態になっているか、コンピューターの自動更新機能が有効になっているかを確認できる。 森 高度なマルチタスク処理により高速化が図られている。例→電源を入れてから軌道まで早い。 UACの改善 DirectAccess 生体認証を用いたセキュリティ等。黒田 Windows7特徴 ∟メモリー1GBでXPと同程度、メモリーを1.5GB以上搭載していればXPより軽快に動作する Windows7セキュリティ機能 (1)トラブル解決に役立つ「アクションセンター」機能 (2)不正な侵入を防ぐ「Windowsファイアウォール」機能 (3)不用意なシステム変更を防ぐ「ユーザーアカウント制御機能」 田上 特徴~前期WindowsであるVistaよりも軽く、低スペックのパソコンでも快適に操作できるというのが一番の特徴 セキュリティ~これまでのセキュリティ管理機能であった「セキュリティセンター」にメンテナンス機能が 融合されアクションセンターになりました。セキュリティ対策情報とバックアップ等の メンテナンス情報をまとめてユーザーに通知されます。 藤田 ネットブックやミニノートPCのような性能の低いPCでもサクサク動作する。長谷川 特徴→Windows7ではシステムが効率よくメモリを利用し、高度なマルチタスク処理をすることによって高速化が図られています。そのため、電源を入れたときの起動が速い、アプリケーションの起動やウィンドウの切り替えスピードなどが速いなど体感速度がアップしています。 セキュリティ機能→アクションセンター・・・セキュリティ対策情報とバックアップ等のメンテナンス情報をまとめてユーザーに通知される。 久保 IPv6を前提とするネットワーク構成。 ノート PC における未使用時の画面の明るさの調節、未使用ポートの電源断、冷却ファンの設定に対応。 標準の電源設定ツールで電源に関する分析と結果のレポート生成を行える。 UACの基準がWindows Vista の水準を最高とし、初期設定ではWindows付属のプログラムで動作確認の通知が行われないように変更された。 Vistaで導入されたファイアウォールをもとに、複数のプロファイルを同時に利用することが可能となった。 白瀬 ユーザーアカウント制御 UAC の基準の変更が可能になった。Windows Vista の水準を最高とし、初期設定ではWindows付属のプログラムで動作確認の通知が行われないように変更された。 BitLocker To Go USB フラッシュ ドライブなどのリムーバブル メディアのデータの暗号化を行うもので、Enterprise、Ultimate エディションで対応している。 Windows ファイアウォール Windows Vista で導入された「セキュリティが強化された Windows ファイアウォール」を基に、複数のプロファイルを同時に利用することが可能となった。 藤山 メモリー1GBでXPと同程度、メモリーを1.5GB以上搭載していればXPより軽快に動作するそうです。 アクション センター セキュリティ情報に簡単にアクセス 盗難、ハッカー、および過失による損失からデータを保護 周
https://w.atwiki.jp/ihack/pages/20.html
はじめに このページでは,誰でも簡単にはじめられるAndroidアプリ開発のための前段階のノウハウをまとめていきます。 VRMLファイル形式の読み込み 3DCGを表現するためにVRMLファイルの読み込みを試します。 サンプルソフトがC++版しかなくて、Visual Studioでビルドするバージョンを試します。 PCアプリ開発の注意点 VMware Playerでは、Webカメラのドライバが正常にインストールできず、あきらめました。 Logicool製HD Webcam C525(Oさん私物)をお借りして使っていますが、C525と認識しているのですがデバイスマネージャのUSBコントローラでは「!」マークになります。 ドライバをインストールした直後は、カメラとして機能します(画面が出る)が、再起動すると上記の状態になりました。 ここで深入りは止めました。 PCアプリ(VRML)開発のコンテンツ http //www.hitl.washington.edu/artoolkit/download/#windows が参考になります。 環境構築 Visual Studio 2008 Express Edition SP1 C++をインストールする サンプルプロジェクト http //sourceforge.net/projects/artoolkit/files/artoolkit/2.72.1/ ARToolKit-2.72.1-bin-win32.zip GLUT libraryのダウンロード http //www.opengl.org/resources/libraries/glut/ glutdlls37beta.zip (glut.dllとglut32.dllをc \Windowsにコピー) で、 /ARToolKit/bin/simpleVRML.exe を実行して、すんなりとめでたくAR表示に成功。 VRMLファイルの注意点 VRMLファイルはテキストファイルなのでエディタで開いて #VRML V1.0 ascii であれば、表示されません。以下のコンバータを使ってV2.0に変換する必要があります。 また、ファイルの中で半角カナなどが使われていると上手く表示しないようです。 02046534`ネジ_SUSセムスP3_M3X6_5 などの文字が使われていたら 02046534P3_M3X6_5 のようにすべて置換しましょう。 VRMLコンバータ http //www.interocitors.com/polyhedra/vr1tovr2/index.html vrml1tovrml2.zip 使い方は、バッチファイルを使っても良いしコマンド入力しても構いません。 vrml1tovrml2.exe vrml1.wrl vrml2.wrl でvrml2.wrlが作成され、ヘッダは #VRML V2.0 utf8 になっています。 VRMLファイルのロード /ARToolKit/bin/simpleVRML.exeは、以下のようにVRMLファイルを読み込みます。 1. /ARToolKit/bin/Data/object_data_vrml 2. /ARToolKit/bin/Wrl/bud_B.dat 3. /ARToolKit/bin/Wrl/bud_B.wrl ロードしたいVRMLファイルを、bud_B.wrlにファイル名を変更するだけでOK。 ただ、AR表示が小さいときは /ARToolKit/bin/Wrl/bud_B.dat の中身を元々の10.0 10.0 10.0を下記のように書き換えましょう。 bud_B.wrl 0.0 0.0 0.0# Translation 0.0 0.0 0.0 0.0# Rotation 200.0 200.0 200.0# Scale TEST_PARTS1.wrlはこれ。 COVER2A.wrlはこれ。
https://w.atwiki.jp/dow2jpmodwiki/pages/118.html
9132397Grants Minion Trait Combat Master 9132398Combat Master 9132399+30% Melee and Ranged Damage 9132400Combat Vigor 9132401Zealous 9132402Whenever the Doppelganger makes an attack, it regains 2 Energy. 9132403Whenever the Doppelganger makes an attack, it regains Health equal to 100% of the damage caused. 9132404Death Throes 9132405A Warp vortex erupts upon the minion s death, knocking back and damaging nearby enemies. 9132406Death Throes 9132407A toxic cloud erupts upon the death of any minion creature, damaging enemies in a large area. The higher the minion creature s maximum Health, the greater the damage done. 9132408Grants Minion Trait Combat Vigor 9132409Deathless 9132410When suffering a fatal blow, the Doppelganger instead regains full Health and Energy and deals double damage for a short period. This effect cannot recur for 30 seconds. 9132411Grants Minion Trait Fearless 9132412Grants Minion Trait Swift 9132413Swift 9132414+25% Movement Speed 9132415Fearless 9132416Unit is immune to suppression 9132417Unshakable 9132418Unit is immune to knockback. 9132419Searing 9132420All minion creatures Melee and Ranged attacks deal additional damage over time. Damage scales with the attacker s maximum Health. Multiple searing attacks stack. 9132421Grants Minion Trait Searing 9132422Reactive Strike 9132423Chance when the Doppelganger is hit by a melee attack to trigger a reactive Doomblast. Greater Sorcery and Master Sorcery traits enhance this effect. 9132424Resilient 9132425+50 Health and +2 Health Regeneration 9132426Swift 9132427+25% Movement Speed 9132428Combat Expert 9132429+25% Melee and Ranged Damage 9132430Grants Minion Trait Swift 9132431Grants Minion Trait Combat Expert 9132435Immolate 9132436Ignite an area in flames, dealing damage over time. 9132437Click and target area 9132440Champion of the Black Legion 9132441Captain of the Honor Guard 9132445Heavy Bolter Turret 9132446Suppresses infantry 9132451+%1CORRUPTION% from Keys to the Past expiring 9132452Chaos field generators boost enemy close-combat attack damage. 9132453Destroy Chaos Shrines to prevent enemy reinforcements from arriving from the Warp. 9132454Proceed with caution; the Eldar favor traps and ambushes. 9132455The shattered terrain offers many flanking opportunities. 9132456Traitor to Chapter and Emperor. 9132458Dark Aura 9132459Teleport all of your units to the Sorcerer s location. 9132460Frag Grenade 9132461Throw anti-infantry explosive that deals good damage regardless of cover. 9132462Throw anti-infantry explosive that deals good damage regardless of cover. 9132463Click and target location 9132464Cluster Mines 9132465Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9132466Deploy mines at the designated location. Enemy troop proximity triggers the mines. 9132467Click and target area 9132469Upgrade Squad 9132470Chaos Teleport Entity 9132471Chains of Torment 9132472Trap 9132473Select a Chaos Space Marine hero. 9132493Noxious Cloud 9132494Noxious Cloud 9132495Ability 9132496Doom Blast 9132497+40% Melee and Ranged Damage 9132498Combat Master 9132500The choice is yours. 9132501Techmarine Martellus 9132502Techmarines are Space Marines who are also members of the Techpriests of Mars. They are uniquely skilled at maintaining the mighty war machines of the Chapter. 9132503Martellus served with Commander %1COMMANDER% throughout the Tyranid invasion. 9132504During the climactic battle, Martellus was aboard a Thunderhawk gunship supporting the Space Marines on the ground. The Tyranid horde eventually overwhelmed the gunship. 9132505%1COMMANDER% thought Martellus had died in the crash. 9132506The Dark Gods 9132507The minions of Chaos serve four dark gods, each with its own fiendish agenda. 9132508Khorne is the Blood God, patron of murder, violence and rage. 9132509Nurgle is the Lord of Decay, patron of plagues, entropy and death. 9132510Tzeentch is the Changer of the Ways, patron of sorcery, dark fate and hidden conspiracy. 9132511Slaanesh is the Prince of Pleasure, patron of lust, depravity and temptation. 9132512Each God has its own dark plans for the souls of Man and offers its own rewards to those who serve. 9132513Governor Derosa and House Vandis 9132514During the Tyranid invasion, Governor Gregor Vandis fled and left his sector to die. 9132515Elena Derosa, once Vandis s adjutant, exposed his cowardice and seized power herself, providing critical aid to the Blood Ravens. 9132516Derosa s actions helped save the sector, but the nobles of Meridian remain leery. Their support has been lukewarm at best. 9132517This discontent allowed Eliphas to worm his influence into the militias of House Vandis, converting them into a heretical cult -- and the vanguard of the Black Legion. 9132518The Most Direct Path is Not Always the Wisest 9132519Your Space Marines are nearly always outnumbered. It does not benefit you to fight on the enemy s terms. 9132520Scout, flank, and split the enemy forces when possible. Look for opportunities to bypass enemy strongholds and instead strike where they are weak. 9132521The Search Is On 9132522To access the logic engine you need to recover a number of dataslates hidden aboard the Judgment of Carrion. 9132523These items await in standard supply crates, so explore as much of the space hulk as you can and destroy all the crates you locate. 9132524Other precious goods may be in the crates as well… . 9132525Choose Your Targets Carefully 9132526Like your own squads, enemy forces carry a variety of weapons. 9132527In defending the Governor s Palace, prioritize threats and quickly eliminate enemies targeting the palace itself with heavy weapons. 9132528Squad decorators, the icons above each squad, give clues to the squad s weapon loadout. Watch for the grenade, missile, and heavy-weapon decorators. 9132529Eliphas and Araghast 9132530The Black Legion warband assailing the sector follows Araghast the Pillager, a Champion of Chaos feared for his terrible savagery. 9132531Araghast s claim to have ravaged a thousand worlds is no idle boast. 9132532At his side is Eliphas the Inheritor, once a Dark Apostle of the Word Bearers Legion. He led the Chaos invasion of Kronus during the Dark Crusade, seemingly dying at the hands of his daemonic masters. 9132533Davian Thule commanded the Blood Ravens who defeated Eliphas. 9132534You Don t Have Much Time… 9132535The danger posed by exposure to the lingering warp energies aboard the Judgment of Carrion has grown since your last expedition. You cannot risk staying on board for longer than the given window of time. 9132536Because of this, you will be immediately extracted and the mission aborted if the time limit elapses. You may be able to attempt another expedition later, however. 9132537Apollo Diomedes 9132538Captain Apollo Diomedes commanded the Blood Ravens First Company for almost two centuries. He led the chapter s elite with honor and skill. 9132539Diomedes most famous victory came on the ravaged penal world of Obscurus. On the same day, he and his brothers defeated the Ork Warboss Manstompa Megakilla and the Chaos Sorcerer Anupharis the Cruel. 9132540After that victory Diomedes was elevated to the command of the Chapter Master s own honor guard, becoming Azariah Kyras s most public agent among the chapter s far-flung battle brothers. 9132541Chapter Master Azariah Kyras 9132542Ancient and powerful, Kyras serves as the Chapter Master and Chief Librarian of the Blood Ravens. 9132543Kyras commands from the Omnia Arcanum, a massive battle barge holding the chapter s most secret records and most powerful relics. 9132544Kyras s own history is among those closely guarded secrets. 9132545Kyras was on Aurelia when the Warp swallowed that planet a thousand years ago. He was thought lost until he reappeared, centuries later, aboard the Judgment of Carrion. 9132546Some call Kyras s survival a miracle, or a testament to his greatness. Gabriel Angelos has long feared it was a sign of something more sinister. 9132553Upgrade to Lascannon turret 9132554Upgrade the turret to a Lascannon, effective vs vehicles 9132555Click to upgrade 9132556Lascannon turret 9132557Building 9132560Trigger biomorph 9132561Upgrade Wraithguard 9132562Click and target area 9132563Level 2 Temple 9132571Bilious Discharge 9132572Coat the targeted area with adhesive bile, slowing any enemy units who pass through the area. 9132573Click and target area 9132574Worship 9132575Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased speed and energy regeneration. Worship also increases the health regeneration of nearby Daemons. Heretics are immobile while worshipping. 9132576Toggle on/off 9132577Worship 9132578Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies gain increased health regeneration. Nearby Daemons gain increased health and Energy regeneration. Heretics are immobile while worshipping. 9132579Toggle on/off 9132580Worship 9132581Send the Heretics into an unholy veneration of the Dark Gods. Nearby Chaos allies become infiltrated and gain energy regeneration. Nearby Daemons gain increased health regeneration. Heretics are immobile while worshipping. 9132582Toggle on/off 9132593Corruption 9132594For Narcissistic Sorcerers, the effect applies to the Sorcerer s own attacks. 9132595For Narcissistic Sorcerers, the effect applies to the Sorcerer s own attacks. 9132596A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health. 9132597With this gift, Doppelgangers who are attacked have a chance to emit a Doomblast. This blast benefits from the effects of Greater and Master Sorcery and costs no Energy. 9132598A Narcissistic Sorcerer gains this same chance to emit a free Doomblast when he is attacked. 9132599Using this black text, the Sorcerer may Consume a summoned Doppelganger to restore his own health. 9132600A Narcissistic Sorcerer enhances his Energy reserves by twice the amount. 9132601A Narcissistic Sorcerer may instead Consume his own Energy to restore his Health. 9132602With this gift, a Daemonic Doppelganger who dies will return to the Warp in a powerful explosion of foul energy, damaging nearby enemies. 9132603A Narcissistic Sorcerer causes such an explosion whenever he is incapacitated. 9132604An icon of Tzeentch the Great Conspirator, this unholy relic allows the Sorcerer to summon Daemonic Doppelgangers of increased power, who are able to impersonate the most powerful enemy units. 9132605A Narcissistic Sorcerer instead increases his Health. 9132606+125 Health (Narcissistic only) 9132607A Narcissistic Sorcerer enhances his Energy reserves by twice the amount. 9132608The favor of the Changer of Ways enhances the Energy reserves of the Sorcerer and any Daemonic Doppelgangers he summons. 9132609+50 Energy (if Narcissistic) 9132610For Narcissistic Sorcerers, the effect applies to the Sorcerer s own attacks. 9132611With this gift, Daemonic Doppelgangers regain Health and Energy each time they strike a foe. 9132615In Chaos Rising, your Blood Ravens are subject to the Corruption of Chaos and its dark gods. If you choose, they can tap into new, terrible powers. 9132616The current status of a character s soul is shown on the Corruption Meter in the Squad Screen. (The meter appears after the first few missions of the campaign.) 9132619CORRUPTION TRAITS 9132620The Path of Corruption offers each Space Marine a series of powerful traits and abilities. These may be dark reflections of existing abilities or all new benefits. 9132622CORRUPT WARGEAR 9132623Among the items you will find on the battlefield are items touched by the Dark Gods. These items offer unique and powerful benefits. 9132625Some of these items may cause Corruption, tainting their user. Others require a level of Corruption. They are reserved for the most tainted alone. 9132627GLOBAL ABILITIES 9132628Among the abilities granted by Corruption are a set of powerful global abilities, allowing such things as instant revival in combat. 9132630These abilities are always just a click away, but their use has a price. Each use adds to the corruption of all your deployed squads. 9132631GAINING CORRUPTION 9132632Using Corrupt wargear and global abilities are only two of the ways a Space Marine can follow this dark path. 9132633Most missions also include special conditions that can increase corruption. These are marked with a special star icon. 9132635Some missions also corrupt squads if they are allowed to expire, or if a certain squad does not deploy. 9132636CORRUPT COMMAND 9132637If the Force Commander gains Corruption, it can impact other squads as well. Squads who are not corrupt will begin to doubt his leadership. 9132639When a squad deploys to a mission alongside a Commander he does not trust, that squad is corrupted. 9132640Which squads will doubt the Commander is indicated on the Commander s Corruption meter. 9132641MITIGATION 9132642Gaining a few points of Corruption is relatively easy to do, but attaining the depths of dark power (and the top of the Corruption meter) can be harder. 9132643As a squad becomes corrupt, they gain a resistance to further Corruption. The acts that were once sinful just no longer weigh upon them. 9132644This mitigation is indicated on the squad s Corruption meter (in the mouse-over pop-up). 9132645Build Structures 9132646Imperial Guard Squad 9132647Light Infantry 9132648Defeat the Final Assault 9132649Governor s Palace 9132650Chaos Light Infantry 9132651Substantial biomass is detected near the Reductor Vials, likely a Tyranid brood nest. 9132652Structural collapse has blocked many passages. Search for alternative passages. 9132653Equip accessory 9132654Click and target area 9132657Gains reduced by %1POINTS% point(s). 9132661(2p) Judgment of Carrion 9132662(2p) Ice Station Obelis 9132663(4p) Judgment of Carrion 9132664(4p) Selenon Fissure 9132665(4p) Desert Showdown 9132666(6p) Argent Shelf 9132667(6p) Judgment of Carrion 9132668(FFA) Calderis Refinery 9132669(FFA) Judgment of Carrion 9132670The finest achievement of Techmarine Isak Jordanos, this artificer armor is lighter and more maneuverable than most power armor, but surrenders none of the protective qualities. 9132671The Blood Raven Tomas held the desert gate of Argus during the Greenskin invasion of his native Calderis, allowing Davian Thule to organize a counter attack. Tomas fell to the Tyranids later in the Crusade, but his recovered armor is relic of the chapter, a tribute to the harsh warriors recruited from Calderis. 9132672Before his long service in the forgeworks, Techmarine Hephaestus served alongside Devastator squads during the defense of sub-sector Etanos. This artificer power armor includes master crafted targeters to maximize ranged firepower. 9132673In the aftermath of the Defense of Chaput Kos, only Brother Francis remained standing amidst the corpses of his battle brothers and thousands of Orks. Elevated to the First Company, Veteran Francis swore he felt the spirits of his slain brothers standing with him whenever he donned this armor. 9132674Forged by a mad Techpriest from the armors of fallen Traitors near the end of the Horus Heresy, this foul armor reacts to the pain of those around it. Each pulse of suffering strengthens the armor and the doomed battle brother within it. 9132675Rumors of Captain Grayan s death have flourished and faded among Blood Ravens for centuries, but again and again he has reappeared on the battlefield, ready to aid his younger battle brothers. Some claim he was last seen on Typhon during the final battle of the Tyranid invasion, and left this revered armor behind. 9132676Brother-Sergeant Frey butchered a dozen of his own initiates in a single night. Frey saw the spark of corruption within them -- or so he said before expiring under the Chaplain s ministrations. 9132677Within the forges of Mars itself, three generations of master artificers toiled on this set of light armor. Reportedly the result of a boast to the Lords of Terra from the Fabricator-General himself, this near-perfect suit grants unparalleled protection and inspires all Space Marines who see it. 9132678One of the Blood Ravens tasked with engaging the Tyranid swarm during the climactic mission on Typhon, Daedus fought for hours before falling to a mighty Carnifex, buying his comrades enough time to achieve victory. 9132679According to the archives, this gilded suit of Terminator armor was taken to Terra some three millennia ago. There it was brought before the Golden Throne itself. Those few worthy enough to wear it, say the presence of the Emperor resonates in the armor to this day. 9132680Enshrouded in the force field of this iron halo, a Space Marine is said to radiate the First Light of Dawn, repelling xenos and heretics, and dispelling the darkness of corruption. 9132681A former commander of the Blood Ravens Fourth Company, Captain Tydeus never set foot on a battlefield without this brilliant Iron Halo, engraved with verses honoring the Unknown Primarch. 9132683Each Space Marine to have wielded this weapon swears that it was the voice concealed in the roar of its fire which compelled them to turn it upon their comrades. 9132685Used in every Black Crusade launched by Abaddon the Despoiler, this ancient bolt pistol has traded hands between Traitors and Loyalists numerous times. The Inquisition would see it destroyed, but somehow the weapon always finds its way back into use. 9132686Wielded by the renegade Inquisitor Barrero and turned against the Emperor s loyal warriors, this bolt gun still resonates with that heretic s madness. 9132687Returning to his home world after a dozen campaigns, Captain Jacintus found his small village corrupted by Chaos, the civilians driven to murder and cannibalism. Jacintus did the Emperor s work and purged the heresy, but his mind and holy bolter were forever tainted. 9132688This holy boltgun is said to date to the early days of the Great Crusade itself. Already venerated at the time of the Horus Heresy, it supposedly was aboard the Emperor s own flagship during the climactic defense of Terra. 9132689The Kasrkin of Cadia have rarely known a commander as pragmatic and ruthless as Joril Debos. In defending the great fortress world of Cadia, Joril relied always on this master-crafted combat shotgun, a gift from the planetary governor. 9132690Fearfully effective on the field of battle, this shotgun bears indecipherable markings under its identification plates. Epistolary Anteas banned its use due to its "clearly daemonic origins". 9132691Stranded in the midst of an Ork Waaagh!, Scout Sergeant Ixil crept into the Greenskin camp under cover of night. He used this shotgun to slay Warboss Krakskul before being torn to ribbons by the leaderless Ork mob. 9132692This once-proud weapon bears a curse from the Chaos Sorcerer Anupharis. It has often been turned on unarmed civilians and is thought to bestow an unholy blessing with each kill. 9132693"Those who stand in the shadows, plotting against the God Emperor, shall face the light of dawn and be cleansed." 9132694Blessed by the Salamander Forgefather, this melta gun has been the death of more enemy armor than can be reckoned. 9132695Decades after the Badab War, Venerable Brother Ultherion of the Mantis Warriors encountered one of his renegade battle brothers. The heretic asked Ultherion if he still groveled to the Carrion Lord. Ultherion answered with searing heat. 9132696Dreadnought Astyanax of the Ultramarines carried this overpowering weapon into battle in twenty campaigns. The honored warrior claimed the weapon channeled the light and power of Sol itself, and with it the fury of the Emperor. 9132697Bearing blessings of over a dozen Chaplains and Techpriests, this multi-melta is said to emit a beam so bright as to blind the eyes of any heretic who might gaze upon its brilliance. 9132698Only the dreaded assassins of the Vindicare Temple wield Exitus Rifles. However, a veteran scout sergeant of the Blood Ravens found himself fighting alongside one of these deathdealers at the height of the Walsh Uprising. One year later, this modified Astartes Sniper Rifle appeared among his gear. 9132699Pulled from the hands of a Blood Angel Space Marine utterly lost to that chapter s blood lust, this gauntlet now resonates with that same Black Rage. 9132700This chain blade is said to sound like a gorging carnosaur when taking lives in battle. Wielding it turns holy fervor to fearful bloodlust. 9132701Spaces Marines wield this mighty chainsword in acts of penance. With each killing blow, the sword is said to judge its wielder against his fallen enemy. 9132702This power sword lay buried in a landscape of human remains after the third purgation of Commissar Redzak. There, it became tainted with the pestilence of Nurgle. Scavenging traders recovered the weapon and sold it after seven of their crew grew deathly ill in its presence. 9132703Chapter records of the Ultramarines, Imperial Fists, and Blood Ravens all tell of this mighty thunder hammer and its fearsome power. According to one account, its use left the battlefields of Kanis so unrecognizable that the geographic locations of objectives had to be confirmed from orbit. 9132705Lascannon 9132706Upgrade the squad with a lascannon which is effective against vehicles. 9132707Upgrade Lascannon 9132708The Testament of Molinas 9132709Battle Standard 9132710Grants the Rally Ability 9132711Ripped from a massive tome stolen from the Black Library, the opaque dye used to blacken its unholy words fail to protect the bearer from its teachings. 9132712100% bonus experience from kills 9132713Armor of Faith 9132714Librarian Armor 9132715This revered armor is today fitted with a master crafted psychic hood, but is said to have once formed the core of Chaplain Sonorth s power armor. Blessings of the Chaplain s holy Rosarius are said to resonate still in the psychic chambers of the armor. 9132716Rosarius becomes energy based when this is equipped 9132717Blessing of Fortitude 9132718Render all squads temporarily invulnerable. 9132719Render all squads temporarily invulnerable. 9132720Click to activate 9132721Fragmentary records of the Great Crusade record the great procession after the victory at the Joshua Octavis. It is said the Emperor Himself led the march and then extended his blessing upon the weapons of his assembled Space Marines. This ancient axe was there and still resonates with His power, turning back the blows of the Enemies of Man. 9132722The Space Wolf warrior Otto Frostrider drew this very axe from the hands of a fallen battle brother to plant it squarely between the eyes of the Chaos Champion Hasdrubal. The axe stayed with the Frostrider until his death and was perhaps buried with him. Yet the axe has several times appeared, found at just the right time to slay the enemies of Man. 9132723Brother Captain Leo Niveus used this power fist to crush the life out of a planetary Governor he considered treasonous. This act triggered a general uprising that ended with an inquisitorial Exterminatus. 9132725Lightning Claws 9132726Equips Lightning Claws that are effective against infantry, heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade. 9132727Equip melee weapon 9132728Blazing Light of Truth 9132729Plasma Gun 9132730"In the moment of his death, let the Heretic see the folly of his cause." 9132731This artificer plasma gun bears the sigils of Inquisitor Kuzminski. Like that fearsome figure, the weapon has been known to compel enemies to suddenly disavow their heresies -- and promptly jump into the path of their erstwhile allies attacks. 9132732Chance to cause target to go berserk and taunt his allies 9132733Blessed of Solivas 9132736Sniper Rifle 9132739"The death of an enemy of Man is as a balm to the warrior s soul." -- From the teachings of Solivas Benyamin, High Confessor of the Monastery World of Lethan Tertius. 9132740On successful kill, heals nearby allied units 9132741Daemonbane 9132742Plasma Pistol 9132743Lord Inquisitor Sylan Lukasz of the Ordo Malleus affixed his personal seal to this pistol, calling on its wielder s to drive the daemons of Chaos from every corner of the Imperium. 9132744Triggers confuse on Daemon targets 9132745Fiery Scourge of the Witch Hunters 9132746Heavy Bolter 9132747Once wielded by the Sisters of Battle in their war upon heresy and witchcraft, this blessed weapon has since been refitted to accommodate the frame of a Space Marine. Firing dragonfire rounds filled with a holy promethium mixture, this weapon scourges the battlefield of enemies in short order. 9132748Fires Dragonfire rounds 9132749Fury of Mars and Terra 9132750Combat Shotgun 9132751Techmarine Davos Gibban wielded this weapon on Mars during the Necron incursion into the heart of the great forge world. Gibban succumbed only after felling five Tomb Spyders and a dozen other xenos obscenities. The Ecclesiarchy and Techpriests both blessed his remains. 9132752High-Explosive Shot stuns vehicles 9132753Chance on hit to stun infantry 9132754Gilroy s Proof 9132755Lightning Claw 9132756Assault Terminator Gilroy was the last standing after his squad was ambushed by Ork marauders at dusk. Throughout a pitch-black night, the Greenskins fired endless shots at his position, only to see by dawn s light that he stood unharmed, refusing to abandon his fallen brothers 9132757Receive no damage from ranged weaponry 9132758Purgation of the Anathema 9132759Flamer 9132760"For the enemies of Man are hateful to His sight, and He shall Smite them in holy flame." 9132761Used in the purgation of the Black Abbeys of Morganna, this artificer flamer emerged from the campaign with holy zeal resonating in its very fabric. So searing is its flame that unholy targets are said to detonate in holy blooms of fire. 9132762Chance on death for target to detonate 9132763Xavier s Torch 9132764Melta Gun 9132765Anointed by the legendary Chaplain Xavier of the Salamanders, this fearsome melta gun is said to have carried his fury into the heart of a thousand xenos fortresses. 9132766Living squadmate 9132767Living squadmate 9132768Living squadmate 9132769Living squadmate 9132770Weapon Unlock - Jonah may use Force Staffs, special weapons that serve to channel his psychic might. While bearing a staff, Jonah passively fires psychic bolts at range. 9132771Psychic powers in the Tomes of Fury are devastating direct attacks and long ranged area-of-effect abilities. 9132772Psychic hoods are the hallmark of the Librarian, a master-crafted device that helps keep the rigors of the Warp at bay. Jonah may now equip specialized hoods designed to enhance certain powers. 9132773Psychic powers in the Tomes of Fortitude focus on negating enemy damage or mending the Librarian s form. 9132774At the rank of Codicier, Jonah is a fully trained Librarian of the Blood Ravens chapter. 9132775Psychic powers in the Tomes of Will focus on psychological and temporal effects, as well as enhancing Energy reserves. 9132776Ability Unlock - Jonah can trigger the Avenger, a radial psychic blast that damages and knocks back his enemies. The Avenger does not require equipping a particular psychic Tome. 9132777Psychic powers in the Tomes of Strength focus on increasing a Librarian s effectiveness in close combat, or enhancing that of his allies. 9132779"Every soul torn free by this weapon shall add to its baleful choir of hate." 9132780Sigils of hate and fury have been inscribed along the barrels of this weapon. Nearly invisible when the weapon is idle, they glow a fiery red when the cannon heats up in battle. 9132781Chance on hit to stun units for a short duration 9132782A Space Marine of the Dark Angels carried this weapon at the defense of Hive Septimus against the cruel Dark Eldar. When an explosion separated him from his chainsword, the Space Marine chose to search for and reclaim his weapon, allowing the xenos to claim hundreds more for their slave pits. This simple choice defined a path of self-serving arrogance that could end only in damnation. 9132783When the Daemon Prince Kernax Voldorius initiated his assault on Cadia, this weapon was wielded in his army. Though the White Scars and Raven Guard eventually turned back the so-called Bloodtide, the memory of Kernax s triumphs still lingers within this chainblade. 9132784This weapon fires a stream of toxic ooze, poisoning and choking its victims. 9132785Recovered from the armory of the purged Red Corsair vessel "Bane of Loyalists", this Mk IX lightning claw is a deadly combat weapon. Wielding a weapon that has shed the blood of so many faithful Space Marines can lead one to madness, however. 9132786The artificers of the Raven Guard gifted these venerated weapons to the Blood Ravens at the conclusion of the Buckley Purgation. Fashioned after the famed Raven s Talons of Shadow Captain Shrike, these strengthened adamantium blades can cut through the thickest armor with ease. 9132787These claws were recovered from the body of Governor-Militant Lukas Alexander, the Imperial Guard commander who opposed the Blood Ravens on Kronus. They were to serve as a testament to the honor and courage of the First Kronus Regiment or an indictment of blindly following orders, but instead found themselves back in service. 9132788Mk XIII Excrutius pattern lightning claw incorporating an injector which coats the claw blades in paralytic neurotoxin. This design was deemed heretical millennia ago, but not all examples have been stamped out. 9132789A relic of the Word Bearers Legion, this foul tome resonates with the darkest secrets of the Chaos Gods. 9132790Passed down among the veterans of the Blood Ravens chapter, this fine power armor has seen more combat than any other model in the chapter armories. Among those who have worn this armor are both Gabriel Angelos and Davian Thule before their promotion to Captain. 9132791"Let the fires of hate be your armor." 9132792Secretly taken from the corpse of a felled heretic of the Alpha Legion at the end of the Tartarus campaign, this armor resonates with ruinous power. When wounded, the wearer can be wreathed in empyrean flames which consume nearby enemies. 9132793When the Eisenstein made its legendary flight to warn the Emperor of Horus’s treachery, Solun Decius was among those of the Death Guard who remained loyal. Contrary to the Death Guard’s typical combat doctrine, Decius preferred to engage his foes up close with this power fist. When infected with Nurgle’s Rot, Decius cut off the hand inside this gauntlet in a futile attempt to halt the disease. Presumed lost, this power fist still bears the curse of the Lord of Flies. 9132794The forge masters of the Iron Hands chapter created this great power fist in reverence for their Primarch Ferrus Manus. Legend has it that a fragment of the slain Primarch s metallic flesh is ensconced in this mighty fist, and that it yearns for vengeance upon Ferrus Magnus s killer, the Daemon Prince Fulgrim. 9132795Sergeant Byronis used this venerated power sword during the climactic battle with the Tyranids on Typhon Primaris. He thought the blade lost when the talons of a Ravener severed his arm and sent the blade tumbling into a deep chasm. Byronis continued the battle regardless, making use of his bolt pistol. 9132796Many Blood Ravens were lost when the Warp storms struck Aurelia. Among the frozen dead littering its surface, one disfigured marine held a still-thrumming power sword. Never having struck its mark, it is with great honor that its new bearer would avenge that fallen brother with the blood of renegades. 9132797With this oath, the penitent swears to drop his guard in combat enough to pay a price in blood for his sins. 9132798"Though I have faltered, I shall never fall. Let the crucible of fire come." 9132799Swearing this oath, the penitent accepts that his body shall be scourged by enemy fire and pledges to remain stalwart. 9132800"Feel the limitless pain of life, lest you be seduced by the comforts of death." 9132801With this oath, the Space Marine wills his pain-dampening glands into partial dormancy, using the resulting agony to burn away thoughts of heresy. 9132802"His blessings are reserved for those who deserve them. I shall earn my place at His side anew." 9132803With this oath, the penitent wills his holy Laraman s Organ into partial dormancy. 9132804"I shall give not even a meter of scorched earth to the enemies of Man." 9132805"Let me walk as the newest of initiates until I have earned my brothers respect." 9132806The penitent pledges to forego the chapter s finer relics and fight with humbler equipment. 9132807"I shall recall my earliest steps as a warrior of the Emperor, and in so doing, recall the simple power of His example." 9132808The penitent reaffirms his faith and pledges to forgo the more advanced tactics of veterancy. 9132809Specially crafted for Scout Sergeant Danell, this carapace armor includes psychically reactive materials. According to chapter records, these enhanced Danell s low level psyker talents, allowing him to anticipate the enemy with fearful accuracy. 9132810Tomb of Ebberos 9132811Chaos Shrine of Khorne 9132812Establish a shrine to the Dark Gods. Khorne shrines summon temporary Bloodletters. Effectiveness increases when worshipped by Heretics. Also, increases energy regeneration of daemons. 9132813Chaos Shrine of Khorne 9132814Building 9132815Click and target location 9132816Level 2 Chaos Temple 9132817Chaos Shrine of Nurgle 9132818Establish a shrine to the Dark Gods. Nurgle shrines heal allies in the area. Periodically suppress nearby enemy infantry. The shrine will allow units to reinforce when worshipped by Heretics. Also, increases energy regeneration of daemons. 9132819Chaos Shrine of Nurgle 9132820Building 9132821Click and target location 9132822Level 2 Chaos Temple 9132823Chaos Shrine of Tzeentch 9132824Establish a shrine to the Dark Gods. Tzeentch shrines fire damaging bolts at enemies. Effectiveness increases when worshipped by Heretics. Also, increases energy regeneration of daemons. 9132825Chaos Shrine of Tzeentch 9132826Building 9132827Click and target location 9132828Level 2 Chaos Temple 9132829Shrine to Nurgle 9132830Shrine to Khorne 9132831Shrine to Nurgle 9132832Shrine to Khorne 9132833Enhances Chaos Units 9132834Summons Chaos units 9132835Shrine to Tzeentch 9132836Shrine to Tzeentch 9132837Attacks enemies of Chaos 9132838Unlock units 9132839Unlock units 9132840Destruction of the tomb will corrupt your squads 9132841"I shall never stop, lest the enemy escape. I shall never tire, lest the enemy strike. I shall reach salvation." 9132842Celestine s Girding 9132843The Canticles of the Palatine Crusade tell of when Saint Celestine’s body was set down amongst the honored dead Her sisters saw that life lingered within her yet, and reverentially approached, cleaning her body of the blood and filth of battle until she stood flawless before them. 9132844A fragment of the barding she wore that holy day was forged into this miraculous armor. 9132845"Knowledge is power. Guard it well." 9132846This revered suit of Terminator armor served for centuries in the ranks of the Blood Ravens honor guard. Sent to the forge of Artificer Jordanos, it never returned -- the master artificer refusing to trust the guard with such a prize. 9132847Shroud of Faith 9132848"For the damned are truly blind and cannot see the power of faith." 9132849This master-crafted armor bears the blessings of the Order of the Bloody Rose, who gifted it to the Blood Ravens. Sacred blessings are said to shroud the wearer from the eyes of the enemy. 9132850Might of Moriah 9132851Said to have been the personal force staff of Azariah Moriah, this blessed weapon thrums with the power of the martyred Chapter Master. The current Chapter Master sent this weapon away three centuries ago, but has never said why. 9132852Bane of the Fallen 9132853"No unholy deed shall go unpunished. No blasphemy shall go unavenged." 9132854The Grey Knights made common cause with the Blood Ravens during part of the Dark Crusade on Kronus. Though the daemon hunters would depart as mysteriously as they arrrived, they left this holy weapon to their former allies. 9132855Storm Bolter 9132856Modified lawbringer pattern combat shotgun designed for use from stealth. 9132857This weapon behaves like a Storm Bolter but allows the wielder to fire gouts of flame upon enemies as well. 9132858The heretical Techpriest Sonas Jaym forged these deadly lightning claws after an unhealthy study of the Tyranid Genestealers lurking within the space hulk Judgment of Carrion. Jaym himself was eventually slain by the subjects of his study, but his mad designs survived. 9132859Used in several of the great crusades of the last three millennia, this mighty power fist has seen service among several chapters. According to the intricate script engraved upon it, it participated in the victories at Ultramar, Cadia, and more. 9132860Bound by a Chaos Sorcerer of the Thousand Sons, Battle Sister Persephone sent psychic messages to an old ally, Librarian Uriah Kos, calling for help. Upon his arrival, Kos fell under the power of Chaos and slew Persephone in cold blood. 9132861Crafted in Angel Forge by Magos Technicus Holt, this once-magnificent relic ended up in the personal collection of the treacherous Governor Vandis of Meridian. There, the stain of corruption took root within it and marks it to this day. 9132862This mighty thunder hammer and venerated storm shield are reputed to have been wielded by Sergeant Gideon of the Blood Angels First Company during their assault on the Genestealer-infested space hulk Sin of Damnation. 9132863Only whispered legends speak of this weapon which has been stricken from all Imperial records. If the heretical tales are to be believed, Fulgrim himself forged this mighty hammer before his fall to Chaos. The daemon prince is said to long for its return and curse any who dare touch it. 9132864When the Bloodthirster Skarbrand rebelled against his master, the Blood God’s fury was unbound. Cast from the pinnacle of Khorne’s Brass Citadel, Skarbrand blazed a trail of fiery destruction across the Warp. This maul is said to blaze with the infernal rage of the exiled daemon. 9132865Captain Markus Nostrum led the Blood Ravens second company for almost four centuries. In that time, the Second fought across the Imperium of Man, opposing heretics and xenos with equal zeal. Captain Nostrum earned the moniker of "Markus the Worthy" during the Aventine Crusade when only he was able to cross the threshold of the Shrine of the Seventh Martyr, when that holy site was wreathed in miraculous psychic flames. This hammer still bears his personal heraldry, incorporating the shrine s holy icons. 9132866Warlock 9132867Legend has it that the Black Templar High Marshal Sigenandus wielded this mighty thunder hammer during the Terran Crusade. Apocryphal records would have it that Sigenandus used it in the final assault on the chambers of Goge Vandire, the debased head of the Ecclesiarchy and target of the crusade. Imperial scholars dispute the origins of these records, but the few who have wielded the hammer have little doubt. 9132868Warlock 9132869Eldar Champion 9132870Talons of Faith 9132871"Let mine claws pierce the flesh of the unbeliever as my faith shall pierce his soul." 9132872Bearing seals and icons of the Ecclesiarchy and the Adepta Sororitas, this gauntlet delivers holy fury to the enemies of Man. 9132873Bringer of Hope 9132874In the darkest hours of the Blood Ravens crusade across Tartarus, a grim fatalism gripped the Third Company. Their trusted Librarian had sold his soul to the powers of Chaos, and it seemed the entire planet s population had fallen to heresy. Just before their march to Llouvre Mar, however, a young novice of the Sisters Hospitaller dared step before them and issue a simple blessing, laying her hands on the boltgun of the nearest battle brother. In that one instant, the grim Space Marines saw that this was a planet worth saving. 9132875Grenade Launchers 9132876Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Dark Aura ability with Grenade Barrage. 9132877Equip weapon 9132878Melee Resistance Aura 9132879Take half melee damage. 9132880Activate aura 9132881Eldar Champion 9132882Victory Points 9132883Capture points on the field by selecting a squad and right-clicking on the point. Win the game by capturing Victory Points. The team that controls the most victory points will run down the opposing team s Victory Counter. Win the game by running the enemy Victory Counter down to zero points. Capture other points on the field to earn resources with which to build your army. 9132884Requisition 9132885Capture Requisition points to earn Requisition, the primary resource used for purchasing units. Requisition points will produce more resource the longer they are held. 9132886Power 9132887Retreat 9132888Reinforcing and healing 9132889Unit Upgrades 9132890Build Menu/HQ 9132891Upgrading your Headquarters 9132892Reviving commanders 9132893Cover 9132894Weapon-type counters 9132895Garrison usage 9132896Garrison counters 9132897Global abilities and Global resource 9132898Set-up weapons 9132899Flanking 9132900Line of sight blockers 9132901Queue your commands 9132902Suppressing fire 9132903Close-range damage 9132904Detector units 9132905Use the minimap 9132906Communicating with Teammates 9132907Rally Points 9132908Control groups 9132909Stealing generators 9132910Camera Focus and squad tabs 9132911Camera Zoom 9132912Mobility 9132913Synapse 9132914Worship and Shrines 9132915Versatility 9132916Waaagh Shout 9132917Upkeep 9132918Heretics 9132919Heretics 9132920Chaos Space Marines 9132921Chaos Space Marines 9132922Guardian 9132923Guardian 9132924Banshee 9132925Banshee 9132926Sluggas 9132927Sluggas 9132928Shootas 9132929Shootas 9132930Scouts 9132931Scouts 9132932Tactical Marines 9132933Tactical Marines 9132934Hormagaunts 9132935Hormagaunts 9132936Termagants 9132937Termagants 9132938Capture Power Nodes to increase your Power resource. Activate the Power Node and build generators to earn even more Power for you and your team. 9132939When it looks like you re going to lose a fight, hit the Fall Back button to fall back and reduce further casualties. 9132940When near the HQ or certain structures, hit the reinforce button to replace casualties within a squad with fresh members. HQs also have an aura that will quickly heal your wounded units. 9132941Upgrade your squads and vehicles to grant them additional capabilities and increased strength. 9132942F1 is a valuable shortcut key to accessing your HQ. Use it to quickly build troops while keeping an eye on the battlefield. 9132943Upgrading your headquarters grants access to new unit types and new upgrades for your existing units. Your headquarters has two possible upgrades. 9132944When a commander falls, he can be revived by his teammates. If you revive a friendly commander, you earn experience. If your commander falls and is not revived, you can spend requisition to respawn him at your base. 9132945When positioning units, green and yellow dots on the ground indicate heavy and light cover, respectively. Units in cover take less ranged damage. 9132946Regular firearms are effective against infantry. Flame weapons are effective vs buildings and units in cover. Missiles and lasers are effective vs vehicles and turrets. 9132947Have ranged units garrison ambient buildings to grant them increased sight and protection from ranged fire. Use the ungarrison button to leave the building. 9132948Dislodge enemy garrison units using flamethrowers, grenades and artillery. 9132949Use Global abilities to influence the tide of battle. Build global resources by engaging in combat. 9132950Set-up weapons have a limited arc of fire but are very powerful. Right-click and drag in a direction to have them face a target. 9132951Attack stationary weapons teams from outside of their firing arc. 9132952Some obstacles are large enough that they will block line of sight. Units will be unable to fire through such objects. Indirect attacks such as grenades can often still pass over them. 9132953Holding SHIFT+Right-Clicking will queue up commands for your units. Your units will follow your orders in the sequence you choose. 9132954Suppression fire can slow units down, reducing their rate of fire and forcing them to remain in your area of fire for longer. 9132955Suppression weapons deal more damage the closer their target gets to them. 9132956Purchase detector units to spot stealthed enemies. Detector units add a detector icon above the squad decorator. 9132957You can issue move and attack move orders on the minimap, just as you would in the main view. 9132958Press Enter and type messages to communicate with your team. Co-ordinate attacks with your team for greater effectiveness in battle. 9132959Selecting your HQ and using the Rally button or a right-click action will set a rally point for new units to move to when built. 9132960Assign a squad (or multiple squads) a control group by selecting the desired units and pressing ctrl+#. Pressing # from that point on will select that unit. A squad s control group # is shown on their squad tab. 9132961If an enemy captures a Power node controlling your power generators, those generators will fall into the hands of the enemy, boosting their power income. 9132962To focus the camera on a unit, double-click (with the left mouse button) on that unit s portrait in the squad tabs. The squad tabs are located along the right side of the screen. 9132963To zoom the camera in or out, scroll up or down with the mouse wheel. Press the keyboard s Backspace key to reset the camera to defaults. 9132964The Eldar army is diverse with mobility options. They use this to outmaneuver their enemies. 9132965Tyranid Synapse creatures provide bonuses to nearby non-Synapse creatures. 9132966The effects of Heretic worship and Chaos Shrines vary based on the hero they follow. Heretics can increase the power of Shrines by right-clicking and worshipping at them. 9132967All Space Marine units can adapt to battlefield conditions through purchasable upgrades. 9132968All Ork infantry can use the Waaagh Shout ability to increase the strength and speed of nearby friendly Orks. 9132969Each unit in your army will reduce your resource rate by a small amount. Manage a small army to save up increased resources. 9132970Use Heretics against Tactical Marines, Howling Banshees, Sluggas and Hormagaunts. 9132971Heretics should avoid groups of Scouts, Guardians, Shootas, Termagants 9132972Heretics should avoid groups of Scouts, Guardians, Shootas and Termagants. 9132973Use Chaos Space Marines against Scouts, Guardians, Shootas and Termagants. 9132974Chaos Space Marines should avoid Tactical Marines, Howling Banshees, Sluggas and Hormagaunts. 9132975Use Guardians against Scouts, Sluggas, Heretics and Termagants. 9132976Guardians should avoid Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts. 9132977Use Howling Banshees against Tactical Marines, Shootas, Chaos Space Marines and Hormagaunts. 9132978Howling Banshees should avoid groups of Scouts, Sluggas, Heretics and Termagants. 9132979Use Sluggas against Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts. 9132980Sluggas should avoid groups of Scouts, Guardians, Heretics and Termagants. 9132981Use Shootas against Scouts, Guardians, Heretics and Termagants. 9132982Shootas should avoid Tactical Marines, Howling Banshees, Chaos Space Marines and Hormagaunts. 9132983Use Scouts against Sluggas, Howling Banshees, Heretics and Hormagaunts. 9132984Scouts should avoid Shootas, Guardians, Chaos Space Marines and Termagants. 9132985Use Tactical Marines against Shootas, Guardians, Chaos Space Marines and Termagants. 9132986Tactical Marines should avoid Sluggas, Howling Banshees, Heretics and Hormagaunts. 9132987Use Hormagaunts against Tactical Marines, Guardians, Chaos Space Marines and Shootas. 9132988Hormagaunts should avoid Scouts, Howling Banshees, Sluggas and Heretics. 9132989Use Termagants against Scouts, Howling Banshees, Sluggas and Heretics. 9132990Termagants should avoid Tactical Marines, Guardians, Chaos Space Marines and Shootas. 9132991Let a mission expire 9132992Defend the Palace 9132993Unflagging Resolve 9132994Bolt Pistol 9132996When the generators powering Angel Gate were disabled, Commissar Tharp rallied the Guardsmen of the 85th Vendoland in a vain attempt to stave off the Tyranid swarm. Even when the endless broods of Hormagaunts buried him in their mass, the report of his bolt pistol could still be heard. 9132997Frenzy of the Berserker 9132998Chain Axe 9133000Wielded by a champion of the World Eaters during the Dominion of Fire, this axe has spilled the blood of thousands across hundreds of worlds. When the blood-crazed champion finally met his end, his spirit was trapped within his weapon that he might continue shedding blood for Khorne. 9133001Bedlam Staff 9133002Force Staff 9133003Steeped in ten millennia of sorcerous power, this staff was once the principle weapon of Sindri Myr, Sorcerer of the Alpha Legion. Although the Blood Ravens put an end to Sindri s schemes on Tartarus, this foul relic still resonates with his essence. 9133004Chance on hit to stun enemy infantry 9133005Chance on hit to trigger berzerker fury, double damage for 10 seconds 9133006Blade of the Martyr 9133007Force Sword 9133008Azariah Moriah, then Chapter Master of the Blood Ravens, wielded this mighty psychic blade at the siege of Patel Major. Only rarely released from the chapter Librarium, this blade is imbued with the memory of the Moriah s zeal. 9133009Kiraly s Retribution 9133010Lascannon 9133011Everyone aboard Thunderhawk Raven Sigma should have perished in the fiery explosion of Tau ordnance and the subsequent crash to earth. But when all hope seemed lost, Brother Kiraly emerged from the wreckage, miraculously unharmed. In moments, the lascannon he bore had reduced the Tau vehicles to smoking wrecks. 913301215% Chance of Recovering 100 Health if Reduced to Less Than 50 Health 9133013Golden Armor of the Custodes 9133014Power Armor 9133016Among the most revered artifacts of the chapter, this magnificent armor is believed to have been worn by one of the Emperor s guard when they boarded Horus s battle-barge, the Vengeful Spirit, at the culmination of the Horus Heresy. 9133017The very presence of this artifact on the battlefield can rally the faithful, allowing them to shrug off even the most grievous of wounds. 9133018Heal nearby allies when hit 9133019Traitor s Sidearm 9133020This fearsome melta pistol was looted from the body of a Chaos champion. A deadly weapon when paired with a blade or axe, it nevertheless bears the taint of its original user. 9133021Melta Pistol 9133022Stripped from a mortally wounded Astral Claw renegade during the Badab War, Tech Marine Domitius believed it his duty to restore this relic for use against the enemies of Man. He did not succeed. 9133023The Blood Ravens have had a checkered history of conflict and suspicion with other Space Marine chapters, but there have been periods of understanding and brotherhood. Chapter Master Moriah himself presented this revered suit of Terminator armor to his counterpart among the Novamarines some 1300 years ago. The armor was thought lost during the Lithesh Sector crusade against the Tau. 9133024+1 to Stamina Combat Discipline 9133025Flight of Loriman 9133026Sergeant Loriman of the Blood Angels crushed countless enemies underfoot while bearing this revered jump pack. Loriman fell in battle with the Eldar Warlock Veldoran, and his body was never recovered. 9133027Long thought to be useless and broken because of fluctuations in its power field, this piece of wargear lay dormant for centuries, until Sergeant Longinus discovered it. He found ways to use the imbalanced field to his benefit, enhancing his blows. In his hands it laid waste to the deadliest opponents of the Imperium. 9133028Freshly graduated from the Scout company, the young Blood Raven Rennatus came to a terrible discovery his superior Sergeant Holdon had fallen to the whispers of Chaos. Rennatus used this very chainsword to put an end to his brother s heresy. 9133029Forged on Mars itself, these lightning claws have an enhanced power field which makes them much more effective against heavy armor than other weapons of its type. 9133030Assault Marine Vagan used this gauntlet to wade into the throng of Kroot rushing into the main plaza of Hive Sinthya during the Lu shan Invasion. Hundreds of the savage xenos met their fate that day. 9133031"Hate the Xenos. Hate the Mutant." 9133032Redemption Seal 9133033Offsets an additional 2 points of Corruption when equipped 9133034Offsets an additional 2 points of Corruption when equipped 9133035Offsets an additional 1 point of Corruption when equipped 9133036Offsets an additional 2 points of Corruption when equipped 9133037Offsets an additional 1 point of Corruption when equipped 9133038Offsets an additional 2 points of Corruption when equipped 9133039Offsets an additional 1 point of Corruption when equipped 9133040Offsets an additional 2 points of Corruption when equipped 9133041"Death in service to the Emperor is its own reward; life in failure to Him is its own condemnation." 9133042Offsets an additional 2 points of Corruption when equipped 9133043Redemption Seal 9133044Redemption Seal 9133045Redemption Seal 9133046Redemption Seal 9133047Redemption Seal 9133048Redemption Seal 9133049Redemption Seal 9133050Redemption Seal 9133051Redemption Seal 9133052Redemption Seal 9133057Legendary Blood Ravens hero Markus "the Worthy" Nostrum, suffered grievous wounds at the Battle of Yaltha and was chosen to become a venerable dreadnought. Two centuries later, he leveled this mighty assault cannon at the stream of xenos hordes during the Fourth Crusade to the Halo Stars. Holding the southern flank by himself, he laid down a hail of devastation that allowed the crusaders to mount a counter attack. He did not survive. 9133058The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker. 9133059Genestealer Brood 9133060Corporaptor Hominis 9133061Genestealer 9133062Upgrade to Missile Turret 9133063Upgrade this turret to fire missiles effective against vehicles and able to disrupt infantry. 9133064Click to Upgrade 9133065The crystals of this psychic hood amplify the negative emotions of its wearer in such a way that they will often discharge themselves violently upon an attacker. 9133066Sword of the Codicier 9133067Force Sword 9133068For centuries, only the most promising Blood Raven’s Codicier’s have been entrusted with the use of this force sword. Powerful warp energies writhe around it amplifying the wielder s psychic attack, such that it will knockback and stun enemies. 9133069Chance to stun enemy units 9133070Obsidian Raven 9133071Relic 9133072On Take Hit Gain a small amount of energy 9133075Azariah Vidya himself formed this obsidian Raven from the blood of his enemies. It grants its wielder an unusual connection with the warp, they will recover energy whenever attacked or after casting a spell, greatly increasing their longevity in battle. 9133076On Cast Spell Gain energy 9133077Tome of Displacement 9133078Psychic Tome 9133079Grants Temporal Displacement 9133080Powerful single-target attack 9133081Teleport 9133084This tome empowers it’s user with a power over time and space. It grants the Temporal Displacement ability which allows Jonah to teleport himself inside the physical space of an enemy infantry unit, killing them instantly. 9133085Combat Supplies 9133086Strategic Supplies 9133087Improved defensive bonus while in cover 9133088Armor of Azariah 9133089Terminator Armor 9133092This mighty armor was recovered on Typhon Primaris after the defeat of an Eldar Avatar. It was damaged in the final battles of the Tyranid invasion and requires repair. 9133093Improved defensive bonus while in cover 9133094Improved defensive bonus while in cover 9133095Crusade Eternal 9133096Terminator Armor 9133099This mighty armor was recovered on Calderis after the defeat of the Ork Warboss Bonesmasha. It was damaged in the final battles of the Tyranid invasion and requires repair. 9133100Aegis of Hurios 9133101Improved defensive bonus while in cover 9133102Improved defensive bonus while in cover 9133103Improved defensive bonus while in cover 9133104Improved defensive bonus while in cover 9133105Improved defensive bonus while in cover 9133106Improved defensive bonus while in cover 9133107Improved defensive bonus while in cover 9133112Improved defensive bonus while in cover 9133113Improved defensive bonus while in cover 9133114Improved defensive bonus while in cover 9133115Aegis of Hurios 9133116Terminator Armor 9133118This mighty armor was recovered from the stores of the heretic Gregor Vandis. It was damaged in the final battles of the Tyranid invasion and requires repair. 9133119Improved defensive bonus while in cover 9133120Improved defensive bonus while in cover 9133121Damaged Armor - Cannot be used until repaired 9133122Damaged Armor - Cannot be used until repaired 9133123Damaged Armor - Cannot be used until repaired 9133124Improved defensive bonus while in cover 9133125Improved defensive bonus while in cover 9133126Improved defensive bonus while in cover 9133127Improved defensive bonus while in cover 9133128Improved defensive bonus while in cover 9133129Improved defensive bonus while in cover 9133130Improved defensive bonus while in cover 9133131Improved defensive bonus while in cover 9133132Improved defensive bonus while in cover 9133133Improved defensive bonus while in cover 9133134Improved defensive bonus while in cover 9133135Improved defensive bonus while in cover 9133136Improved defensive bonus while in cover 9133137Improved defensive bonus while in cover 9133138Improved defensive bonus while in cover 9133139Improved defensive bonus while in cover 9133140Improved defensive bonus while in cover 9133141Improved defensive bonus while in cover 9133142Improved defensive bonus while in cover 9133143Repairs from a Techmarine 9133144Repair by a Techmarine 9133145Select and upgrade this turret 9133146On hit Reduce target armor for a duration 9133147On hit Reduce target armor for a duration 9133148On hit Reduce target armor for a duration 9133149On hit Reduce target armor for a duration 9133150On hit Reduce target armor for a duration 9133151On hit Reduce target armor for a duration 9133152On hit Reduce target armor for a duration 9133153On hit Reduce target armor for a duration 9133154On hit Reduce target armor for a duration 9133155On hit Reduce target armor for a duration 9133156On hit Reduce target armor for a duration 9133157On hit Reduce target armor for a duration 9133158On hit Reduce target armor for a duration 9133159On hit Reduce target armor for a duration 9133160On hit Reduce target armor for a duration 9133161On hit Reduce target armor for a duration 9133162 " Reduce target armor for a short duration 9133163 " Reduce target armor for a short duration 9133164 " Reduce target armor for a short duration 9133165 " Reduce target armor for a short duration 9133166 " Reduce target armor for a short duration 9133167 " Reduce target armor for a short duration 9133168 " Reduce target armor for a short duration 9133169 " Reduce target armor for a short duration 9133170 " Reduce target armor for a short duration 9133171 " Reduce target armor for a short duration 9133172 " Reduce target armor for a short duration 9133173 " Reduce target armor for a short duration 9133174 " Reduce target armor for a short duration 9133175 " Reduce target armor for a short duration 9133176 " Reduce target armor for a short duration 9133177 " Reduce target armor for a short duration 9133178On hit Reduce target armor for a duration 9133179On hit Reduce target armor for a duration 9133180On hit Reduce target armor for a duration 9133181On hit Reduce target armor for a duration 9133182On hit Reduce target armor for a duration 9133183On hit Reduce target armor for a duration 9133184On hit Reduce target armor for a duration 9133185On hit Reduce target armor for a duration 9133186On hit Reduce target armor for a duration 9133187On hit Reduce target armor for a duration 9133188On hit Reduce target armor for a duration 9133189On hit Reduce target armor for a duration 9133190On hit Reduce target armor for a duration 9133191On hit Reduce target armor for a duration 9133192On hit Reduce target armor for a duration 9133193On hit Reduce target armor for a duration 9133194On hit Reduce target armor for a duration 9133195On hit Reduce target armor for a duration 9133196On hit Reduce target armor for a duration 9133197On hit Reduce target armor for a duration 9133198On hit Reduce target armor for a duration 9133199On hit Reduce target armor for a duration 9133200Out of Control 9133201Out of Control 9133202Black Legion 9133203World Eaters 9133204Death Guard 9133205Emperor s Children 9133206Alpha Legion 9133207Night Lords 9133208Iron Warriors 9133209Word Bearers 9133210Khorne 9133211Nurgle 9133212Tzeentch 9133213Slaanesh 9133214Chaos Undivided 9133215Chaos 9133216Nurgle s Rot 9133217Throw a grenade that unleashes a Nurgle s Rot. Victims lose health over time and can pass on the rot to other nearby units. 9133218Click and target area 9133219Charge at a targeted location, knocking over everything in the Bloodcrusher s path. 9133220Click and target location 9133221Click and target area 9133222Activate aura 9133223Click and then choose direction 9133224Click and target area 9133225Warp 9133226Teleport through the Warp to the target location. 9133227Click and target location 9133228One use only 9133229Only the currently selected squad receives an item 9133230Toggle on/off 9133231Click and target area 9133232Click and target area 9133233Toggle on/off 9133235Diomedes 9133236A general combat expert. Has Assault Marines, Dreadnought, Assault Terminators. 9133237Force Commander 9133238Apollo Diomedes 9133239Captain of the Honor Guard 9133242Click and target area 9133243Chains of Torment 9133244Chains of Torment 9133245Destroy the object to banish the chains 9133255Psychic Shields 9133256Create a force field of psychic energy that protects the Warlock. 9133257Activate aura 9133258Warp Throw 9133259Throw enemy infantry in targeted direction. 9133260Click and then choose direction 9133273Infiltrate 9133274Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9133275Toggle on/off 9133276Teleport 9133277Teleport to target location. 9133278Click and target area 9133279Plasma Grenade 9133280Throw a grenade which damages units in an area. 9133281Click and target area 9133282Stikkbomb 9133283Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings. 9133284Click and target area 9133291Jump 9133292Soar through the air and land at targeted location. 9133293Click and target area 9133294Infiltrate 9133295Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9133296Toggle on/off 9133299Pistol of Idaeus 9133300Plasma Pistol 9133301On hit Reduce target armor for a duration 9133302The Techpriests of Konor forged this plasma pistol in honor of the Ultramarine hero Idaeus, once commander of that chapter s Fourth Company. 9133303Shield Generator 9133304Supplies power for the void field protecting the Chaos facility. 9133305Right-click to secure 9133306Shield Generator 9133307Helm of Command 9133308Although many commanders go bare-headed on the field of battle, others use command-issue helmets. These often include special tactical display cogitators such as those included in this master-crafted helm. 9133309Power Armor Helmet 9133310Power Axe 9133311Axe of the Ravens 9133312Forged of night-black alloys, this power axe was a gift to the Blood Ravens from the Raven Guard after squads from both chapters fought side-by-side during the Haugaard Crusade. 9133313Blood Raven Signal Beacon 9133315Blood Raven Signal Beacon 9133316Right-click to secure 9133317Fist of Valhalla 9133318When Ork Freebooterz established a hidden raiding base on the frozen world of Typhon Septimus, the sector governor called on a detachment of the Imperial Guard s Valhallan Ice Warriors to root them out. A single squad of Blood Ravens also deployed, despite the governor s wish to exclude the Space Marines (whom he distrusted). Valhallan Colonel Ottoson, however, welcomed the aid and formed a bond of respect with the honored warriors. At the end of the operation, with all the Freebooterz dead, Ottoson gifted his personal power fist to the chapter. 9133319Power Fist 9133320Venerated Zeal 9133321Mounted in the armature of the chapter s most venerated dreadnoughts, this assault cannon brings devastation to the enemy. It last saw service with Dreadnought Trythus during the Tartarus Campaign. 9133322Dreadnought Assault Cannon 9133323Golden Fury of Terra 9133324Plasma Cannon 9133325Said to fire plasma bolts charged with the light of Sol itself, this weapon has seen service in over a hundred crusades. Never has it failed its wielder. 9133326The Blighted Bolter 9133327Bolter 9133328Improved defensive bonus while in cover 9133329Greatly Increased Damage in Melee 9133330+3 to Strength Combat Discipline 9133331This far, and no further. 9133333Within this weapon lurks a foul daemon of the Warp, ready to grant tremendous power to any wielder willing to do its wishes. Tarkus, a hero of the Aurelian and Kronus Crusades, was the latest to fall to its temptation. The weapon should be surrendered for purification lest it corrupt another. 9133334Donate this item to the Librarium to receive a unique purified item. 9133348Donate this item to the Librarium to receive a unique purified item. 9133360Donate this item to the Librarium to receive a unique purified item. 9133365Study of Thaddeus s pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos. 9133378Donate this item to the Librarium to receive a unique purified item. 9133394Lessons of the Veteran 9133395Redemption Seal 9133396+5 to all attributes 9133397"Listen and I shall teach. Observe and you shall learn." 9133398Before his fall, Cyrus was the chapter s finest instructor, and this seal recalls that service. 9133399The Caution of Thaddeus 9133400Redemption Seal 9133401Donate this item to the Librarium to receive a unique purified item. 9133402"Remember our brother who fell, that we might avoid his fate." 9133403Study of Thaddeus s pact and the cautionary tale of his life and death make this purity seal a powerful bulwark against the temptations of Chaos. 9133404The Pact of Thaddeus 9133405Heretical Seal 9133406Donate this item to the Librarium to receive a unique purified item. 9133407Scrawled in blood, this dark text details the fool s bargain struck by the traitor Thaddeus. It still resonates with corrupt power and should be sent to the librarium for destruction. 9133408Honor of the Blood Ravens 9133409Terminator Armor 9133410Cleansed of the taint of its use by traitors, this legendary armor is returned to the chapter s faithful at last. The armor itself seems to pulse with zeal, seeking to atone for the sins committed within it. 9133411Lost Honor of the Blood Ravens 9133412Terminator Armor 9133413Donate this item to the Librarium to receive a unique purified item. 9133414Donate this item to the Librarium to receive a unique purified item. 9133415Holy Bolter of Purification 9133416Bolter 9133417Improved defensive bonus while in cover 9133419Cleansed at last of the daemon within it, this once-blighted bolter has returned to righteous service. The Emperor guides each shot fired from this holy weapon. 9133420Pride of Cyrus 9133423Sniper Rifle 9133424Donate this item to the Librarium to receive a unique purified item. 9133427No weapon in the Blood Ravens arsenal fires truer than this ancient sniper rifle. To truly master its use, legend has it the wielder must train and fight for centuries with it. It was the weapon of choice of the traitor Cyrus and bears the stains of his fall. It should be sent for purification. 9133428Gift of the Iron Traitor 9133429Servo Arm 9133430Donate this item to the Librarium to receive a unique purified item. 9133431Although he claimed to have rebuilt his devices himself, the traitor Martellus actually received this servo arm from the Black Legion champion Eliphas. Its origins are unclear, but it does bear the forge marks of the dreaded Iron Warriors. It should be sent for purification. 9133432Blade of Steel 9133433Power Sword 9133434Made from the fragments of Martellus servo arm, this power sword has emerged cleansed by the heat of the forge and the rites of the Techpriests. 9133435Snare of Jonah Orion 9133436This force staff is a deadly trap created by the servants of Tzeentch. Seeming at first to be the righteous weapon of a loyal Librarian, the staff actually serves to erode the wielder s psychic defenses, making him vulnerable to possession. It should be sent to the Librarium for purification. 9133437Force Staff 9133438Donate this item to the Librarium to receive a unique purified item. 9133439Deathmask of Jonah Orion 9133440Relic 9133444Composed of psychically resonant materials, this sigil formed itself into the shape of Jonah Orion s face upon the destruction of the tainted staff. Somehow channeling the power of the Librarian s uncorrupted soul, this relic is anathema to creatures and influences of the Warp. 9133445Choose the campaign which you would like to view the credits for 9133446Replenishing Supplies 9133447Locate supply crates throughout missions. Destroy them to reveal various types of supplies, which when picked up will replenish limited-use equipment you have equipped. 9133448Medical Supplies replenish restorative items such as Stimulant Kits, Rites of Repair and Litanies of Vigor. 9133449Combat Supplies replenish weaponry used in frontline combat, such as Grenades, Melta Bombs, and specialized Scout ammunition. 9133450Explosive Supplies replenish heavy demolition weapons such as Cyclone Missiles, Cluster Mines, and Remote Detonators. 9133451Strategic Supplies replenish the powerful Signum, Rosarius, and Locator Beacon. 9133452Communications Array 9133453Communications Arrary 9133454Strategic Assets 9133455Securing Automated Foundries, Imperial Shrines, and Communications Arrays gives you an edge in your crusade against Chaos. 9133456Firstly, the squad who secures one of these assets earns redemption for his acts of corruption. 9133457Secondly, securing each asset type awards you with a special piece of wargear a Signum, Rosarius, or Locator Beacon. 9133458These powerful artifacts grant the ability to call artillery strikes, gain temporary invulnerability, or deploy heavy bolter Turrets. 9133459Each of these items starts with a single use, but can be replenished in the field with Strategic Supplies dropped from a Supply Crate. 9133460Light Infantry 9133461Imperial Guard Squad 9133462Melee Squad led by a Sergeant wielding a power sword and plasma pistol 9133463Light Infantry 9133464Imperial Guard Squad 9133465Warboss 9133466Ork Leader 9133467Infantry 9133468Spirit Seer 9133469Eldar Psyker, Strengthens Wraithguard 9133470Imperial Guard Squad 9133471Light Infantry 9133472Frag Grenade 9133473The hero s progress towards the next level. 9133474Epic Victory! 9133475Your example shall forever shine in the annals of the chapter. 9133476You have defeated the Black Legion and avoided the stain of corruption. Thanks to your efforts, Captain Diomedes has joined the cause of Gabriel Angelos. Together, you three -- and those loyal to you -- are set to return honor to the Blood Ravens. 9133477Campaign Victory! 9133478You have walked through the shadows of corruption and emerged purified. 9133479You have beaten back the Black Legion and purged the traitor from your ranks. You stand shoulder-to-shoulder with Gabriel Angelos, ready to confront the heresy of Chapter Master Kyras. The battle shall be hard, but you will restore the chapter s honor. 9133480Pyrrhic Victory 9133481Your victory has come at a heavy price. You must atone for your sins. 9133482You stand apart from Gabriel Angelos and his followers. Although not lost, you have committed grievous sins for which you must atone. You and your brothers have embarked on a century-long crusade of penance. 9133483Executed for Heresy 9133484Your name shall be struck from the Book of Honor. 9133485You lie dead at Gabriel Angelos hand. Faced with the temptations of Chaos, you surrendered your honor and failed your brothers, and have paid the price. Only Davian Thule shall remember you, and that memory drives him into a centuries-long torpor. 9133486Fallen to Chaos 9133487Death to the False Emperor! 9133488Let the lickspittle Angelos mewl about the honor of his precious chapter. You have seen the truth at last and embraced the power of the Dark Gods. Eliphas and Kyras shall be as nothing compared to the devastation you shall visit on the Blood Ravens. 9133489Accomplishing this goal will help beat back the forces of Chaos and preserve the sector. 9133490Accomplishing this goal will support the loyal sector governor and ensure stability in the chapter s recruiting worlds. 9133491Accomplishing this goal will help you identify the traitor within your ranks. 9133492Accomplishing this goal will avenge your former brother s betrayal and thwart the plans of the Black Legion. 9133493Honorifica Corvis 9133494Expendable item 9133495Donate to gain experience 9133496Grants substantial experience 9133497One use only 9133498Only the selected squad is affected 9133499Chapter honor awarded for selfless vigilance and valor in aiding fellow Blood Ravens. 9133500Purity Seal 9133501"Neutrality is a lie. To serve the Emperor is to achieve greatness and honor. To fail to serve is to be treacherous and despicable." 9133502Pledge of Service 9133503Barding of Kazmirus 9133504Terminator Armor 9133505+1 to Stamina Combat Discipline 9133506Veteran Sergeant Kazmirus served honorably in this revered armor, but vanished into a Warp anomaly during the hard-fought Expansis Primus crusade. A year later, his armor was discovered in a chapter armory some sixteen light years away, bearing no signs of use. Kazmirus remains listed as missing in the chapter rolls, his ultimate fate unknown. 9133507The Unstained Blade 9133508Chainsword 9133509No matter what ichor and gore it is immersed in, the teeth of this chainsword always emerge from its frame clean and sharp. 9133510Guilliman s Example 9133511Bolter 9133512Improved defensive bonus while in cover 9133513[DEV] Assault Marine unlocks this 9133514The artificers of Ultramar still produce a small number of Crusade-pattern boltguns, exactly as they did in the days when Roboute Guilliman penned the great Codex Astartes. Most are used by Ultramarine veterans, many of whom feel that this mark is the pinnacle of the weapon s potential. To hear them say it, all other marks have only diluted the bolter s effectiveness. 9133515Vulkan Launcher 9133516[dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus 9133517[dev] Removes the ability, with Weapon Utility Training upgrade on Cyrus 9133518Grenade Launcher 9133519[dev] Adds 4 slot items 9133520[dev] Takes the first 4 slot items away 9133521This master-crafted grenade launcher fires non-standard incendiary rounds, leaving scorching flames in its wake. The modifications are said to have been conceived of by one of the Forgefathers of the Salamanders Chapter. 9133522Fires incendiary munitions 9133523Gaze of Tigurius 9133524Lascannon 9133525This master-crafted lascannon last saw service with the Ultramarines who accompanied Chaplain Varnus to Lorn V to retrieve the Titan Dominatus. Its moniker is meant to compare the fate of its targets to that of any unfortunate who would anger the mighty Chief Librarian of their chapter. 9133526Expendable item 9133527Donate this item to unlock a lore entry in the campaign log 9133528The Fate of Galan 9133529Additional records from Galan s expedition aboard the Judgment of Carrion, telling of his and his brothers decent into madness. 9133530Reading these records will reveal additional insight into their fate, but will fray at the will and sanity of the readers. 9133531+5 Corruption to all squads 9133532" I, Epistolary Kyras of the Blood Ravens, do bind the daemon Kankeiros into the body of my brother Galan. In so doing I damn my brother s soul and give it unto Ulkair, who is master of Kankeiros. I do so freely as my part in a bargain with that selfsame archfiend. Through him shall we gain release from the confines of this derelict. Let all who gaze upon this text know the power of the Great Unclean One Ulkair." 9133533The Binding of Galan 9133534Dark Lore 9133535Donate this item to receive an upgraded version 9133536Donate this item to receive an upgraded version 9133537Donate this item to receive an upgraded version 9133538Donate this item to receive an upgraded version 9133539The daemon within this weapon is but a tool you can use to achieve victory. 9133540Donate this item to receive an upgraded version. 9133541Donate this item to receive an upgraded version. 9133542Donate this item to receive an upgraded version. 9133543Donate this item to receive an upgraded version. 9133544Begin or resume an original Dawn of War II campaign game. 9133545Begin or resume a Chaos Rising campaign game. 9133546Return to Main Menu. 9133547Return to campaign select. 9133548Open the help menu. 9133549Select the previous item. 9133550Select the next item. 9133551Close the help menu. 9133552Morality 9133553The squads current moral status in the eyes of the Emperor. 9133554Corruption Meter 9133555The squad s corruption and progress towards corrupt traits. 9133556The Librarium 9133557Drag unneeded wargear here to donate them to The Librarium. You will be rewarded with experience and other benefits depending on the item donated. 9133558Ask for additional details on this mission. 9133559Resume your mission. 9133560Change game settings. 9133561Save and suspend your current mission to continue later. 9133562Withdraw and return to the Battle Barge. 9133563Exit to Windows. Your progress in this mission will not be saved. 9133564For completing %1MISSIONS% co-op missions as a Guest, you have earned a reward 9133565This item will be waiting in your saved campaign profile and in any new profile you create. 9133566Rosarius 9133567Shrine Accessory 9133568Grants the Blessing of Fortitude ability 9133569Limited use 9133570Imperial relic that can render all your squads invulnerable for a brief time. 9133571Locator Beacon 9133572Foundry Accessory 9133573Grants the Deploy Tarantula ability 9133574Limited use 9133575Beacon allowing for the deployment of Tarantula automated sentry guns at designated positions. 9133576Chaos Lord 9133577Play 20 Ranked games using Chaos in Chaos Rising. 9133578Blood God 9133579Win a Ranked game using only Khorne-themed units in Chaos Rising. 9133580Bringer of Change 9133581Win a Ranked game using only Tzeentch-themed units in Chaos Rising. 9133582Plague Father 9133583Win a Ranked game using only Nurgle-themed units in Chaos Rising. 9133584Chaos Undivided 9133585Win a Ranked Team Battle with each Chaos hero on the team in Chaos Rising. 9133586Taint Your Wagon 9133587Destroy a Wartrukk with a Noxious Cloud during a Ranked game in Chaos Rising. 9133588Manipulator 9133589Score 500,000 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising. 9133590Overlord 9133591Reach level 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising. 9133592Usurper 9133593Beat wave 20 in The Last Stand with the Hive Tyrant or Sorcerer in Chaos Rising. 9133594Purist 9133595Complete a mission on the Space Hulk with 4 Terminators in Chaos Rising. 9133596The Emperor s Justice 9133597Defeat the Traitor Guardsmen on Aurelia in Chaos Rising.
https://w.atwiki.jp/wiki7_wmp/
質問について 質問前にこちらのリンク先を詳しくお読みください。 Windows Media Player 12 Windows Media Player 11 for Windows Vista Windows Media Player 11 (XP) 以前のバージョン 簡単な質問は先ずWMPのヘルプを読んでから。下記スレッドで質問してください。 WindowsMediaPlayer初心者スレッド Part17 Windows Media Player 総合スレ Ver.44
https://w.atwiki.jp/coraljapan/pages/39.html
2007年12月12日 (水) 07時40分33秒; windows起動直後に即ロックする 1 デスクトップで右ボタンを押して、新規ショートカットを選択する。 2 項目の場所...に以下を入力する。 %windir%¥system32¥rundll32.exe user32.dll,LockWorkStation ※¥は半角で。 3 次へをクリックして、適当に名前をつけて、完了をクリック。 4 アイコンをダブルクリックして、テストする。 5 問題なければ、ショートカットアイコンを、スタートアップフォルダへ入れる。 名前 コメント
https://w.atwiki.jp/ff11windower2/pages/160.html
Tickle プラグイン情報 開発者 Ragns ダウンロード 本家サイトへ ※Downloadをクリック 概要 ヒーリング時のHP/MPを回復するまでの秒数を表示します #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (Tickle.PNG) ヒーリング中のみプレイヤーリストの左上に表示されます。次、回復するタイミングまでカウントダウンしていきます。 使い方 ロードしてください。 表示位置を変更する際には、以下コマンドで調整してください。 コマンド 表示位置を変更する tickle pos X Y XとYは座標を指定します。 マイナス表記をした場合には、-Xは右端から、-Yは下からの座標を指定します。